1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163
|
Interoperability with CUDA {#interop_cuda}
========
As extensive as ArrayFire is, there are a few cases where you are still working
with custom [CUDA] (@ref interop_cuda) or [OpenCL] (@ref interop_opencl) kernels.
For example, you may want to integrate ArrayFire into an existing code base for
productivity or you may want to keep it around the old implementation for testing
purposes. Arrayfire provides a number of functions that allow it to work alongside
native CUDA commands. In this tutorial we are going to talk about how to use native
CUDA memory operations and integrate custom CUDA kernels into ArrayFire in a seamless fashion.
# In and Out of Arrayfire
First, let's consider the following code and then break it down bit by bit.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
int main() {
af::array x = randu(num);
af::array y = randu(num);
float *d_x = x.device<float>();
float *d_y = y.device<float>();
// Launch kernel to do the following operations
// y = sin(x)^2 + cos(x)^2
launch_simple_kernel(d_x, d_y, num);
x.unlock();
y.unlock();
// check for errors, should be 0,
// since sin(x)^2 + cos(x)^2 == 1
float err = af::sum(af::abs(y-1));
printf("Error: %f\n", err);
return 0;
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
## Breakdown
Most kernels require an input. In this case, we created a random uniform array `x`.
We also go ahead and prepare the output array. The necessary memory required is
allocated in array `y` before the kernel launch.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
af::array x = randu(num);
af::array y = randu(num);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In this example, the output is the same size as in the input. Note that the actual
output data type is not specified. For such cases, ArrayFire assumes the data type
is single precision floating point (\ref af::f32). If necessary, the data type can be
specified at the end of the array(..) constructor. Once you have the input and
output arrays, you will need to extract the device pointers / objects using
af::array::device() method in the following manner.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
float *d_x = x.device<float>();
float *d_y = y.device<float>();
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Accesing the device pointer in this manner internally sets a flag prohibiting the
arrayfire object from further managing the memory. Ownership will need to be
returned to the af::array object once we are finished using it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
// Launch kernel to do the following operations
// y = sin(x)^2 + cos(x)^2
launch_simple_kernel(d_x, d_y, num);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The function `launch_simple_kernel` handles the launching of your custom kernel.
We will have a look at how to do this in CUDA later in the post.
Once you have finished your computations, you have to tell ArrayFire to take
control of the memory objects.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
x.unlock();
y.unlock();
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a very crucial step as ArrayFire believes the user is still in control
of the pointer. This means that ArrayFire will not perform garbage collection on
these objects resulting in memory leaks. You can now proceed with the rest of the
program.
In our particular example, we are just performing an error check and exiting.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
// check for errors, should be 0,
// since sin(x)^2 + cos(x)^2 == 1
float err = af::sum(af::abs(y-1));
printf("Error: %f\n", err);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Launching a CUDA kernel
Arrayfire provides a collection of CUDA interoperability functions for additional
capabilities when working with custom CUDA code. To use them, we need to include
the cuda.h header.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
#include <af/cuda.h>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The first thing these headers allow us to do are to get and set the active device
using native CUDA device ids. This is achieved through the following functions:
> `static int afcu::getNativeId (int id)`
> -- Get the native device id of the CUDA device with `id` in the ArrayFire context.
> `static void afcu::setNativeId (int nativeId)`
> -- Set the CUDA device with given native `id` as the active device for ArrayFire.
The headers also allow us to retrieve the CUDA stream used internally inside Arrayfire.
> `static cudaStream_t afcu::getStream(int id)`
> -- Get the stream for the CUDA device with `id` in ArrayFire context.
These functions are available within the \ref afcu namespace and equal C variants
can be found in the full [af/cuda.h documentation](\ref cuda_mat).
To integrate a CUDA kernel into an ArrayFire code base, we first need to get the
CUDA stream associated with arrayfire. Once we have this stream, we need to make
sure Arrayfire is done with all computation before we can call our custom kernel
to avoid out of order execution. We can do this with some variant of
`cudaStreamQuery(af_stream)` or `cudaStreamSynchronize(af_stream)` or instead,
we could add our kernel launch to Arrayfire's stream as shown below. Once we get
the associated stream, all that is left is setting up the usual launch configuration
parameters, launching the kernel and wait for the computations to finish:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
__global__
static void simple_kernel(float *d_y,
const float *d_x,
const int num)
{
const int id = blockIdx.x * blockDim.x + threadIdx.x;
if (id < num) {
float x = d_x[id];
float sin_x = sin(x);
float cos_x = cos(x);
d_y[id] = (sin_x * sin_x) + (cos_x * cos_x);
}
}
void inline launch_simple_kernel(float *d_y,
const float *d_x,
const int num)
{
// Get Arrayfire's internal CUDA stream
int af_id = af::getDevice();
cudaStream_t af_stream = afcu::getStream(af_id);
// Set launch configuration
const int threads = 256;
const int blocks = (num / threads) + ((num % threads) ? 1 : 0);
// execute kernel on Arrayfire's stream,
// ensuring all previous arrayfire operations complete
simple_kernel<<<blocks, threads, 0, af_stream>>>(d_y, d_x, num);
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|