File: imagetexturescache.cpp

package info (click to toggle)
artikulate 4%3A25.04.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 3,936 kB
  • sloc: cpp: 11,286; xml: 3,163; makefile: 5; sh: 5
file content (55 lines) | stat: -rw-r--r-- 1,820 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
/*
    SPDX-FileCopyrightText: 2014 Aleix Pol Gonzalez <aleixpol@blue-systems.com>

    SPDX-License-Identifier: LGPL-2.0-or-later
*/

#include "imagetexturescache.h"
#include <QSGTexture>

typedef QHash<qint64, QHash<QWindow *, QWeakPointer<QSGTexture>>> TexturesCache;

struct ImageTexturesCachePrivate {
    TexturesCache cache;
};

ImageTexturesCache::ImageTexturesCache()
    : d(new ImageTexturesCachePrivate)
{
}

ImageTexturesCache::~ImageTexturesCache()
{
}

QSharedPointer<QSGTexture> ImageTexturesCache::loadTexture(QQuickWindow *window, const QImage &image, QQuickWindow::CreateTextureOptions options)
{
    qint64 id = image.cacheKey();
    QSharedPointer<QSGTexture> texture = d->cache.value(id).value(window).toStrongRef();

    if (!texture) {
        auto cleanAndDelete = [this, window, id](QSGTexture *texture) {
            QHash<QWindow *, QWeakPointer<QSGTexture>> &textures = (d->cache)[id];
            textures.remove(window);
            if (textures.isEmpty())
                d->cache.remove(id);
            delete texture;
        };
        texture = QSharedPointer<QSGTexture>(window->createTextureFromImage(image, options), cleanAndDelete);
        (d->cache)[id][window] = texture.toWeakRef();
    }

    // if we have a cache in an atlas but our request cannot use an atlassed texture
    // create a new texture and use that
    // don't use removedFromAtlas() as that requires keeping a reference to the non atlased version
    if (!(options & QQuickWindow::TextureCanUseAtlas) && texture->isAtlasTexture()) {
        texture = QSharedPointer<QSGTexture>(window->createTextureFromImage(image, options));
    }

    return texture;
}

QSharedPointer<QSGTexture> ImageTexturesCache::loadTexture(QQuickWindow *window, const QImage &image)
{
    return loadTexture(window, image, {});
}