File: graphicset.h

package info (click to toggle)
asc 2.1.0.0-1
  • links: PTS, VCS
  • area: main
  • in suites: lenny
  • size: 59,052 kB
  • ctags: 25,676
  • sloc: cpp: 145,189; sh: 8,705; ansic: 5,564; makefile: 551; perl: 150
file content (80 lines) | stat: -rw-r--r-- 2,651 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
/***************************************************************************
                          graphicset.h  -  description
                             -------------------
    begin                : Sun Jan 28 2001
    copyright            : (C) 2001 by Martin Bickel
    email                : bickel@asc-hq.org
 ***************************************************************************/

/*! \file graphicset.h
    \brief A system that provides a set of images for vehicles, buildings, etc.
*/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#ifndef graphicsetH
 #define graphicsetH

#include <map>
#include "libs/loki/Singleton.h"

#include "global.h" 
#include "graphics/surface.h" 
#include "typen.h"
#include "overviewmapimage.h"

 extern int getGraphicSetIdFromFilename ( const ASCString& filename );


 class GraphicSetManager_Base {

        class GraphicSet {
              public:
                int id;
                vector<Surface> image;
                vector<int>     picmode;
                map<int,OverviewMapImage> quickViewImages;

                bool  picAvail ( int num ) const 
                { 
                   if ( picmode.size() > num ) 
                      return picmode[num] < 256;
                   else
                      return false;
                };
        };

 
     GraphicSet* activeSet;
     typedef vector<GraphicSet*> GraphicSets;
     GraphicSets graphicSets;

     GraphicSetManager_Base ();   // should be made private
   public:
     int setActive ( int id );
     int getActiveID ( ) { if ( activeSet ) return activeSet->id; else return -1; };

     void loadData();
     
    
     bool picAvail ( int num ) const;
     int  getMode( int num ) const;
     Surface& getPic ( int num );
     void setPic( int num, Surface pic );
     const OverviewMapImage* getQuickView( int id );
     friend struct Loki::CreateUsingNew<GraphicSetManager_Base>;
     // friend struct CreateUsingNew;

     ~GraphicSetManager_Base();
 };

 typedef Loki::SingletonHolder<GraphicSetManager_Base> GraphicSetManager;
  
#endif