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/*! \file prehistoricevents.cpp
\brief The old event system of ASC, is only used to load old maps
*/
/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2005 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include <cstring>
#include "global.h"
#include "prehistoricevents.h"
#include "gameeventsystem.h"
#include "gameevents.h"
#include "dialog.h"
#include "buildings.h"
#include "gamemap.h"
// .l .l ! .l ! !
enum { cemessage, ceweatherchange, cenewtechnology, celosecampaign, cerunscript, cenewtechnologyresearchable,
// .l ! ! .l ! .l
cemapchange, ceeraseevent, cecampaignend, cenextmap, cereinforcement, ceweatherchangecomplete,
// ! ! ! .l .l
cenewvehicledeveloped, cepalettechange, cealliancechange, cewindchange, cenothing,
// .l .l .l .l .l
cegameparamchange, ceellipse, ceremoveellipse, cechangebuildingdamage, ceaddobject };
extern const char* ceventtrigger[];
// .l .l .l .l .l
enum { ceventt_turn = 1 , ceventt_buildingconquered, ceventt_buildinglost, ceventt_buildingdestroyed, ceventt_unitlost,
// ! . .l .l
ceventt_technologyresearched, ceventt_event, ceventt_unitconquered, ceventt_unitdestroyed,
// . .l .
ceventt_allenemyunitsdestroyed, ceventt_allunitslost, ceventt_allenemybuildingsdestroyed,
// .l
ceventt_allbuildingslost, ceventt_energytribute, ceventt_materialtribute, ceventt_fueltribute,
// .l .l .l
ceventt_any_unit_enters_polygon, ceventt_specific_unit_enters_polygon, ceventt_building_seen, ceventt_irrelevant };
/* Datenaufbau des triggerData fieldes: [ hi 16 Bit ] [ low 16 Bit ] [ 32 bit Integer ] [ Pointer ] [ low 24 Bit ] [ high 8 Bit ]
'turn/move', move turn
'building/unit ',Kartened/Spiel Building/Vehicle
disk ypos xpos
'technology researched', Tech. ID
'event', Event ID
'tribut required' Hoehe des Tributes Spieler, von dem Tribut gefordert wird
'all enemy *.*' Bit 0: alle nicht allierten
Bit 1: alle, die ?ber die folgenden Bits festgelegt werden, ob alliiert oder nicht
Bit 2 : Spieler 0
...
Bit 9 : Spieler 7
'unit enters polygon' pointer auf teventtrigger_polygonentered
der Rest benoetigt keine weiteren Angaben
*/
/* DatenAufbau des Event-Data-Blocks:
TLosecampaign, TEndCampaign, TWeatherchangeCompleted
benoetigen keine weiteren Daten
TNewTechnologyEvent :
data = NULL;
SaveAs = TechnologyID;
Gilt fuer researched wie auch available
TMessageEvent
Data = NULL;
SaveAs: MessageID des Abschnittes in TextDatei
TNextMapEvent:
Data = NULL;
saveas: ID der nchsten Karte;
TRunScript+NextMapEvent:
Data = pointer auf Dateinamen des Scriptes ( *.scr );
saveas: ID der nchsten Karte;
TeraseEvent:
data[0] = ^int
ID des zu loeschenden Events
data[1] = mapid
Tweatherchange ( je ein int , alles unter Data )
wetter ( -> cwettertypen , Wind ist eigene eventaction )
fieldadressierung ( 1: gesamtes map )
( 0: polygone )
��� 0 �� polygonanzahl
�� eckenanzahl
��x position
y position
��� 1 ��
+ Twindchange
intensitt[3] ( fuer tieffliegend, normalfliegend und hochfliegend ; -1 steht fuer keine Aenderung )
Richtung[3] ( dito )
Tmapchange ( je ein int , alles unter Data ) { wetter wird beibehalten ! }
numberoffields ( nicht die Anzahl fielder insgesamt,
�� bodentypid
drehrichtung
fieldadressierung ( wie bei tweatherchange )
Treinforcements ( alles unter DATA )
int num // ein int , der die Anzahl der vehicle angibt. Die vehicle, die ein Transporter geladen hat, werden NICHT mitgezhlt.
���> die vehicle, mit tspfldloaders::writeunit in einen memory-stream geschrieben.
TnewVehicleDeveloped
saveas = ID des nun zur Verf?gung stehenden vehicletypes
Tpalettechange
Data = Pointer auf String, der den Dateinamen der Palettendatei enthlt.
Talliancechange
Data : Array[8][8] of int // status der Allianzen. Sollte vorerst symetrisch bleiben, also nur jeweils 7 Werte abfragen.
Vorerst einfach Zahlwerte eingeben.
256 steht fuer unverndert,
257 fuer umkehrung
+ TGameParameterchange
int nummer_des_parameters ( -> gameparametername[] )
int neuer_wert_des_parameters
Ellipse
int x1 , y1, x2, y2, x orientation , y orientation
Wenn Data != NULL ist, MUss datasize die Groesse des Speicherbereichs, auf den Data zeigt, beinhalten.
*/
#pragma pack(1)
typedef class tevent* pevent ;
class PrehistoricEventStructure {
public:
union {
struct { Uint16 saveas; char action, num; }a; /* CEventActions */
int id; /* Id-Nr ==> Technology.Requireevent; Tevent.trigger; etc. */
} ;
char player; // 0..7 fuer die normalen Spieler
// 8 wenn das Event unabh"ngig vom Spieler sofort auftreten soll
char description[20];
union {
void* rawdata;
char* chardata;
int* intdata;
};
int datasize;
pevent next;
int conn; // wird nur im Spiel gebraucht, BIt 0 gibt an, das andere events abh"nging sind von diesem
Uint16 trigger[4]; /* CEventReason */
class LargeTriggerData {
public:
class PolygonEntered {
public:
int dataSize;
int dummy;
int vehiclenetworkid;
int* data;
int tempnwid;
int tempxpos;
int tempypos;
int color; // bitmapped
int reserved[7];
PolygonEntered ( void );
PolygonEntered ( const PolygonEntered& poly );
~PolygonEntered ( );
};
GameTime time;
int xpos, ypos;
int networkid;
Building* building;
int dummy;
int mapid;
int id;
PrehistoricEventStructure::LargeTriggerData::PolygonEntered* unitpolygon;
int reserved[32];
LargeTriggerData ( void );
LargeTriggerData ( const LargeTriggerData& data );
~LargeTriggerData();
};
LargeTriggerData* trigger_data[4];
char triggerconnect[4]; /* CEventTriggerConn */
char triggerstatus[4]; /* Nur im Spiel: 0: noch nicht erf?llt
1: erf?llt, kann sich aber noch "ndern
2: unwiederruflich erf?llt
3: unerf?llbar */
GameTime triggertime; // Im Karteneditor auf -1 setzen !!
// Werte ungleich -1 bedeuten automatisch, dass das event bereits erf?llt ist und evt. nur noch die Zeit abzuwait ist
struct {
int turn;
int move; // negative Zahlen SIND hier zul"ssig !!!
} delayedexecution;
/* Funktionsweise der verzoegerten Events:
Sobald die Trigger erf?llt sind, wird triggertime[0] ausgef?llt. Dadurch wird das event ausgeloest,
sobald das Spiel diese Zeit erreicht ist, unabh"ngig vom Zustand des mapes
( Trigger werden nicht erneut ausgewertet !)
*/
PrehistoricEventStructure();
~PrehistoricEventStructure();
/*EventAction* eventAction;
int eventActionType;*/
};
#pragma pack()
extern const char* cconnections[6];
#define cconnection_destroy 1
#define cconnection_conquer 2
#define cconnection_lose 4
#define cconnection_seen 8
#define cconnection_areaentered_anyunit 16
#define cconnection_areaentered_specificunit 32
// conquered = You conquered sth.
// lost = an enemy conquered sth. from you
const int ceventtriggernum = 21;
extern const char* ceventtriggerconn[];
#define ceventtrigger_and 1
#define ceventtrigger_or 2
#define ceventtrigger_not 4
#define ceventtrigger_klammerauf 8
#define ceventtrigger_2klammerauf 16
#define ceventtrigger_2klammerzu 32
#define ceventtrigger_klammerzu 64
/* reihenfolgenprioritt: in der Reihenfolge von oben nach unten wird der TriggerCon ausgewertet
AND OR
NOT
(
eigentliches event
)
*/
#define ceventactionnum 22
extern const char* ceventactions[ceventactionnum]; // not bitmapped
//! The different connections of something, be it unit, building, or field, to an event.
const char* cconnections[6] = {"destroyed", "conquered", "lost", "seen", "area entererd by any unit", "area entered by specific unit"};
const char* ceventtriggerconn[8] = {"AND ", "OR ", "NOT ", "( ", "(( ", ")) ", ") ", "Clear "};
//! All actions that can be performed by events
const char* ceventactions[ceventactionnum] = {"message", "weather change", "new technology discovered", "lose campaign", "run script + next map",
"new technology researchable", "map change", "discarded [ was erase event ]", "end campaign", "next map",
"reinforcement","weather change completed", "new vehicle developed","palette change",
"alliance change","wind change", "nothing", "change game parameter","paint ellipse","remove ellipse",
"change building damage", "add object"};
const char* ceventtrigger[ceventtriggernum] = {"*NONE*", "turn/move >=", "building conquered", "building lost",
"building destroyed", "unit lost", "technology researched",
"event", "unit conquered", "unit destroyed", "all enemy units destroyed",
"all units lost", "all enemy buildings destroyed/captured", "all buildings lost",
"energy tribute <", "material tribute <", "fuel tribute <",
"any unit enters polygon", "specific unit enters polygon", "building is seen", "irrelevant (used internally)"};
Event* readOldEvent( pnstream stream, GameMap* gamemap, map<int,int>& eventTranslation, map<EventTriggered*,int>& eventTriggerEvents );
void readOldEventLists ( pnstream stream, bool passedEvents, GameMap* spfld )
{
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
if ( sizeof(int*) != 4 ) {
displaymessage ("Unable to load map " + stream->getLocation() + " in old file format on a non-32 bit machine\nPlease convert this file to the new file format on a 32 bit little endian machine and try again",1);
throw tfileerror();
}
map<int,int> eventTranslation;
map<EventTriggered*,int> eventTriggerEvents;
int j = stream->readInt();
if ( j )
for (int k = 1; k <= j; k++) {
Event* ev = readOldEvent ( stream, spfld, eventTranslation, eventTriggerEvents );
if ( ev )
spfld->events.push_back ( ev );
}
if ( passedEvents ) {
int j = stream->readInt();
if ( j )
for (int k = 1; k <= j; k++) {
Event* ev = readOldEvent ( stream, spfld, eventTranslation, eventTriggerEvents );
if ( ev ) {
ev->status = Event::Executed;
spfld->events.push_back ( ev );
}
}
}
for ( map<EventTriggered*,int>::iterator i = eventTriggerEvents.begin(); i != eventTriggerEvents.end(); ++i ) {
map<int,int>::iterator e = eventTranslation.find ( i->second );
if ( e == eventTranslation.end() ) {
displaymessage ("Could not find oldEvent-ID for setting the event Trigger",1);
return;
}
i->first->setEventID ( e->second );
}
#else
displaymessage ("Unable to load map " + stream->getLocation() + " in old file format on a big endian machine\nPlease convert this file to the new file format on a little endian machine and try again",1);
throw tfileerror();
#endif
}
PrehistoricEventStructure::LargeTriggerData::PolygonEntered :: PolygonEntered ( void )
{
dataSize = 0;
vehiclenetworkid = 0;
data = NULL;
tempnwid = 0;
tempxpos = 0;
tempypos = 0;
color = 0;
memset ( reserved, 0, sizeof ( reserved ));
}
PrehistoricEventStructure::LargeTriggerData::PolygonEntered :: PolygonEntered ( const PrehistoricEventStructure::LargeTriggerData::PolygonEntered& poly )
{
dataSize = poly.dataSize;
vehiclenetworkid = poly.vehiclenetworkid;
if ( poly.data ) {
data = new int [dataSize];
for ( int i = 0; i < dataSize; i++ )
data[i] = poly.data[i];
} else
data = NULL;
tempnwid = poly.tempnwid;
tempxpos = poly.tempxpos;
tempypos = poly.tempypos;
color = poly.color;
memcpy ( reserved, poly.reserved, sizeof ( reserved ));
}
PrehistoricEventStructure::LargeTriggerData::PolygonEntered :: ~PolygonEntered ( )
{
if ( data ) {
delete[] data;
data = NULL;
}
}
PrehistoricEventStructure::LargeTriggerData :: LargeTriggerData ( void )
{
time.abstime = 0;
xpos = -1;
ypos = -1;
building = NULL;
mapid = 0;
id = -1;
unitpolygon = NULL;
networkid = 0;
memset ( reserved, 0, sizeof ( reserved ));
}
PrehistoricEventStructure::LargeTriggerData :: LargeTriggerData ( const LargeTriggerData& data )
{
time = data.time;
xpos = data.xpos;
ypos = data.ypos;
networkid = data.networkid;
building = data.building;
mapid = data.mapid;
id = data.id;
if ( data.unitpolygon ) {
unitpolygon = new PrehistoricEventStructure::LargeTriggerData::PolygonEntered ( *data.unitpolygon );
} else
unitpolygon = NULL;
}
PrehistoricEventStructure::LargeTriggerData :: ~LargeTriggerData ( )
{
if ( unitpolygon ) {
delete unitpolygon;
unitpolygon = NULL;
}
}
PrehistoricEventStructure :: PrehistoricEventStructure()
{
a.action= 255;
a.saveas = 0;
a.num = 0;
player = 0;
rawdata = NULL;
next = NULL;
datasize = 0;
conn = 0;
for ( int i = 0; i < 4; i++) {
trigger[i] = 0;
triggerstatus[i] = 0;
triggerconnect[i] = 0;
triggertime.set( -1, -1 );
trigger_data[i] = new LargeTriggerData;
}
delayedexecution.turn = 0;
delayedexecution.move = 0;
description[0] = 0;
triggertime.abstime = -1;
}
PrehistoricEventStructure :: ~PrehistoricEventStructure ()
{
for ( int i = 0; i < 4; i++ )
if ( trigger_data[i] ) {
delete trigger_data[i];
trigger_data[i] = NULL;
}
if ( rawdata ) {
asc_free( rawdata );
rawdata = NULL;
}
}
Event* readOldEvent( pnstream stream, GameMap* gamemap, map<int,int>& eventTranslation, map<EventTriggered*,int>& eventTriggerEvents )
{
/////////////////////////////////////////////////////
// this code works only on little-endian system,
// but there is no need to change this, because it is
// only used for converting old maps and savegames
/////////////////////////////////////////////////////
map<EventTriggered*,int> localEventTriggerEvents;
Event* ev = new Event( *gamemap );
PrehistoricEventStructure event1;
int magic = stream->readInt();
int version;
if ( magic == -1 ) {
version = stream->readInt();
stream->readdata ( &event1, 85 );
} else {
memcpy ( &event1, &magic, sizeof ( magic ));
int* pi = (int*) &event1;
pi++;
stream->readdata ( pi, 85 - sizeof ( int ));
version = 0;
}
if ( version > 2 )
throw tinvalidversion ( "OldEvent", 2, version );
if ( event1.datasize && event1.rawdata ) {
event1.rawdata = asc_malloc ( event1.datasize );
stream->readdata ( event1.rawdata, event1.datasize );
} else {
event1.datasize = 0;
event1.rawdata = NULL;
}
EventAction* ea = NULL;
switch ( event1.a.action ) {
case cewindchange: ea = new WindChange ( event1.intdata[0], event1.intdata[3] );
break;
case cegameparamchange: ea = new ChangeGameParameter( event1.intdata[0], event1.intdata[1] );
break;
case cemessage: ea = new DisplayMessage ( event1.a.saveas );
break;
case cenothing: ea = new Action_Nothing();
break;
case cechangebuildingdamage: ea = new ChangeBuildingDamage( MapCoordinate( event1.intdata[0], event1.intdata[1]), event1.intdata[2] );
break;
case ceweatherchangecomplete:ea = new MapChangeCompleted();
break;
case cenextmap: ea = new NextMap( event1.a.saveas );
break;
case celosecampaign: ea = new LoseMap();
break;
case ceaddobject: {
AddObject* ao = new AddObject( event1.intdata[2] );
ao->setField ( MapCoordinate( event1.intdata[0], event1.intdata[1] ));
ea = ao;
}
break;
case ceellipse: ea = new DisplayEllipse( event1.intdata[0], event1.intdata[1], event1.intdata[2], event1.intdata[3], event1.intdata[4], event1.intdata[5] );
break;
case ceremoveellipse: ea = new RemoveEllipse();
break;
case ceweatherchange: {
WeatherChange* wc = new WeatherChange( event1.intdata[0] );
if ( event1.intdata[1] == 0 ) {
Poly_gon poly;
if ( event1.intdata[2] > 1 )
displaymessage("Only the first polygon will be used!", 1 );
for ( int i = 0; i < event1.intdata[3]; ++i )
poly.vertex.push_back ( MapCoordinate( event1.intdata[4+2*i], event1.intdata[5+2*i] ));
wc->setPolygon ( poly );
} else
wc->setGlobal();
ea = wc;
}
break;
case cemapchange: {
MapChange* mc = new MapChange( event1.intdata[0] );
Poly_gon poly;
for ( int i = 0; i < event1.intdata[4]; ++i )
poly.vertex.push_back ( MapCoordinate( event1.intdata[5+2*i], event1.intdata[6+2*i] ));
mc->setPolygon ( poly );
ea = mc;
}
break;
default: displaymessage("The event action %s has not been converted and will be missing!", 1, ceventactions[int(event1.a.action)] );
};
if ( ea ) {
ev->action = ea;
ea->setMap ( gamemap );
}
int ANDcounter = 0;
int ORcounter = 0;
bool missingConnection = false;
for (int m = 0; m <= 3; m++) {
EventTrigger* et = 0;
event1.trigger_data[m] = new PrehistoricEventStructure::LargeTriggerData;
if ( event1.trigger[m] ) {
if ((event1.trigger[m] == ceventt_buildingconquered) ||
(event1.trigger[m] == ceventt_buildinglost) ||
(event1.trigger[m] == ceventt_buildingdestroyed) ||
(event1.trigger[m] == ceventt_building_seen )) {
Sint16 xpos, ypos;
stream->readdata2 ( xpos );
stream->readdata2 ( ypos );
event1.trigger_data[m]->xpos = xpos;
event1.trigger_data[m]->ypos = ypos;
switch ( event1.trigger[m] ) {
case ceventt_buildingconquered: et = new BuildingConquered ( MapCoordinate( xpos, ypos ));
break;
case ceventt_buildinglost: et = new BuildingLost ( MapCoordinate( xpos, ypos ));
break;
case ceventt_buildingdestroyed: et = new BuildingDestroyed ( MapCoordinate( xpos, ypos ));
break;
case ceventt_building_seen: et = new BuildingSeen ( MapCoordinate( xpos, ypos ));
break;
};
}
if ((event1.trigger[m] == ceventt_unitconquered) ||
(event1.trigger[m] == ceventt_unitlost) ||
(event1.trigger[m] == ceventt_unitdestroyed)) {
if ( version == 0 ) {
Sint16 xpos, ypos;
stream->readdata2 ( xpos );
stream->readdata2 ( ypos );
event1.trigger_data[m]->xpos = xpos;
event1.trigger_data[m]->ypos = ypos;
event1.trigger_data[m]->networkid = -1;
displaymessage("The event trigger %s has not been converted and will be missing!", 1, ceventtrigger[event1.trigger[m]] );
} else {
stream->readdata2( event1.trigger_data[m]->xpos );
stream->readdata2( event1.trigger_data[m]->ypos );
stream->readdata2( event1.trigger_data[m]->networkid );
switch ( event1.trigger[m] ) {
case ceventt_unitconquered: et = new UnitConquered ( event1.trigger_data[m]->networkid );
break;
case ceventt_unitlost: et = new UnitLost ( event1.trigger_data[m]->networkid );
break;
case ceventt_unitdestroyed: et = new UnitDestroyed ( event1.trigger_data[m]->networkid );
break;
};
}
}
if ( event1.trigger[m] == ceventt_event ) {
stream->readdata2 ( event1.trigger_data[m]->id );
EventTriggered* ett = new EventTriggered();
et = ett;
localEventTriggerEvents[ett] = event1.trigger_data[m]->id;
}
if ( event1.trigger[m] == ceventt_technologyresearched ) {
stream->readdata2 ( event1.trigger_data[m]->id );
}
if ( version >=2 ) {
if ( event1.trigger[m] == ceventt_allenemybuildingsdestroyed ) {
stream->readdata2 ( event1.trigger_data[m]->id );
et = new AllEnemyBuildingsDestroyed;
}
if (event1.trigger[m] == ceventt_allenemyunitsdestroyed ) {
stream->readdata2 ( event1.trigger_data[m]->id );
et = new AllEnemyUnitsDestroyed;
}
}
if (event1.trigger[m] == ceventt_turn) {
stream->readdata2 ( event1.trigger_data[m]->time.abstime );
et = new TurnPassed ( event1.trigger_data[m]->time.turn(), event1.trigger_data[m]->time.move() );
}
if (event1.trigger[m] == ceventt_any_unit_enters_polygon ||
event1.trigger[m] == ceventt_specific_unit_enters_polygon) {
stream->readInt(); // i
event1.trigger_data[m]->unitpolygon = new PrehistoricEventStructure::LargeTriggerData::PolygonEntered;
stream->readdata2( *event1.trigger_data[m]->unitpolygon );
event1.trigger_data[m]->unitpolygon->data = new int [ event1.trigger_data[m]->unitpolygon->dataSize ];
stream->readdata( event1.trigger_data[m]->unitpolygon->data, event1.trigger_data[m]->unitpolygon->dataSize * sizeof(int) );
if ( event1.trigger_data[m]->unitpolygon->vehiclenetworkid ) { // || event1.trigger_data[m]->unitpolygon->dummy
stream->readdata2( event1.trigger_data[m]->unitpolygon->tempxpos );
stream->readdata2( event1.trigger_data[m]->unitpolygon->tempypos );
stream->readdata2( event1.trigger_data[m]->unitpolygon->tempnwid );
event1.trigger_data[m]->unitpolygon->vehiclenetworkid = event1.trigger_data[m]->unitpolygon->tempnwid;
}
Poly_gon pg;
for( int i = 0; i < event1.trigger_data[m]->unitpolygon->data[1]; ++i )
pg.vertex.push_back ( MapCoordinate( event1.trigger_data[m]->unitpolygon->data[2+2*i], event1.trigger_data[m]->unitpolygon->data[3+2*i] ));
if ( event1.trigger[m] == ceventt_any_unit_enters_polygon ) {
AnyUnitEntersPolygon* auep = new AnyUnitEntersPolygon ( event1.trigger_data[m]->unitpolygon->color );
auep->setPolygon ( pg );
et = auep;
} else {
SpecificUnitEntersPolygon* suep = new SpecificUnitEntersPolygon ( event1.trigger_data[m]->unitpolygon->vehiclenetworkid );
suep->setPolygon ( pg );
et = suep;
}
}
if (event1.trigger[m] == ceventt_allbuildingslost )
et = new AllBuildingsLost();
if (event1.trigger[m] == ceventt_allunitslost )
et = new AllUnitsLost();
if ( event1.triggerconnect[m] & ceventtrigger_not )
if ( et )
et->invert = true;
if ( event1.triggerconnect[m] & ceventtrigger_and )
++ANDcounter;
if ( event1.triggerconnect[m] & ceventtrigger_or )
++ORcounter;
if ( event1.triggerconnect[m] & ( ceventtrigger_klammerauf | ceventtrigger_2klammerauf | ceventtrigger_klammerzu | ceventtrigger_2klammerzu ))
missingConnection = true;
if ( et ) {
ev->trigger.push_back ( et );
et->setMap ( gamemap );
et->setEvent ( ev );
} else
displaymessage("The trigger %d (%s) for event %s could not be converted !", 1,m,ceventtrigger[event1.trigger[m]],event1.description );
}
}
if ( ANDcounter & ORcounter )
missingConnection = true;
if ( missingConnection )
displaymessage("The connection of the triggers for event %s could not be completely converted !", 1,event1.description );
if ( ev && ev->action ) {
if ( ANDcounter > ORcounter )
ev->triggerConnection = Event::AND;
else
ev->triggerConnection = Event::OR;
ev->description = event1.description;
eventTranslation[event1.id] = ev->id;
eventTriggerEvents.insert( localEventTriggerEvents.begin(), localEventTriggerEvents.end() );
return ev;
} else {
delete ev;
return NULL;
}
}
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