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//
// C++ Interface: resourceplacement
//
// Description:
//
//
// Author: Martin Bickel <bickel@asc-hq.org>, (C) 2004
//
// Copyright: See COPYING file that comes with this distribution
//
//
#ifndef RESOURCEPLACEMENT_H
#define RESOURCEPLACEMENT_H
#include <list>
#include "gamemap.h"
/**
@author Kevin Hirschmann
*/
struct Rect {
tfield *a, *b, *c, *d;
};
typedef list<Rect> RectList;
/**
@author Kevin Hirschmann
@brief Fills a map with resources using the diamond-square algorithm
*/
class ResourcePlacement {
private:
GameMap& map;
double fuelRoughness;
double materialRoughness;
bool placeFuel;
bool placeMaterial;
unsigned short maxFuelOffset;
unsigned short maxMaterialOffset;
int additionalResourceFreeFieldsPercentageFuel;
int additionalResourceFreeFieldsPercentageMaterial;
int stepCount;
unsigned short createRandomValue(int limit);
short createAlgebraicSign();
void setFieldValueFuel(tfield* f);
void setFieldValueMaterial(tfield* f);
int calculateCornerValueFuel(tfield* a, tfield* b, tfield* c);
int calculateDiamondValueFuel(tfield* a, tfield* b, tfield* c, tfield* d);
int calculateCornerValueMaterial(tfield* a, tfield* b, tfield* c);
int calculateDiamondValueMaterial(tfield* a, tfield* b, tfield* c, tfield* d);
tfield* calculateCornerPoint(tfield* a, tfield* b, tfield* c);
tfield* calculateDiamondPoint(tfield* a, tfield* b, tfield* c, tfield* d);
int calculateCurrentOffset(int offset);
void step(Rect r);
void runDS();
public:
/**
@brief Constructor. Configures algorithm with algorithm determining parameters
@param map The map which is filled with resources
@param fuelRoughness Decides how large the offset (relative) for fuel between the fields may be. Value must be 0 < value < 4.0
The higher the value the more "hills" and "valleys" you get
@param materialRoughness Decides how large the offset (relative) for material between neighbouring fields may be. Value must be 0 < value < 4.0
The higher the value the more "hills" and "valleys" you get
@param maxFuelOffSet Determines the absolut offset fuelFields might have
@param maxMaterialOffSet Determines the absolut offset materialFields might have
*/
ResourcePlacement(GameMap& map, double fuelRoughness, double materialRoughness, unsigned short maxFuelOffSet, unsigned short maxMaterialOffSet,
int additionalFreeFieldsPercFuel = 0, int additionalFreeFieldsPercMaterial = 0);
/**
@brief Destructor
*/
~ResourcePlacement();
/**
@brief Fills the map with all resources
*/
void placeResources();
/**
@brief Fills the map only with fuel resources
*/
void placeFuelResources();
/**
@brief Fills the map only with material resources
*/
void placeMaterialResources();
static const int MAXFUELVALUE;
static const int MINFUELVALUE;
static const int MAXMATERIALVALUE;
static const int MINMATERIALVALUE;
};
#endif
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