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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-1999 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#ifndef unitsetH
#define unitsetH
#include <vector>
#include "ascstring.h"
#include "typen.h"
class SingleUnitSet {
public:
enum Type { unit, building };
class TranslationTable {
public:
std::vector<IntRange> translation;
std::string name;
void parseString ( const char* s );
};
int active;
int ID;
ASCString name;
ASCString maintainer;
ASCString information;
std::vector<IntRange> unitIds;
std::vector<IntRange> buildingIds;
std::vector<TranslationTable*> transtab;
bool filterBuildings;
SingleUnitSet ( void ) : active ( 1 ), ID(0), filterBuildings ( true ) {};
bool isMember ( int id, Type type );
void read ( pnstream stream );
std::vector<IntRange> parseIDs ( const char* s );
};
typedef deallocating_vector<SingleUnitSet*> UnitSets;
extern UnitSets unitSets;
extern void loadUnitSets ( void );
class Vehicletype;
class BuildingType;
extern int getUnitSetID( const Vehicletype* veh );
extern int getUnitSetID( const BuildingType* bld );
extern bool vehicleComp( const Vehicletype* v1, const Vehicletype* v2 );
#endif
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