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//
// C++ Interface: weathercast
//
// Description:
//
//
// Author: Kevin Hirschmann <hirsch@dhcppc0>, (C) 2005
//
// Copyright: See COPYING file that comes with this distribution
//
//
#ifndef WEATHERCAST_H
#define WEATHERCAST_H
#include <list>
#include <map>
#include "pgimage.h"
#include "paradialog.h"
#include "weatherarea.h"
#include "paradialog.h"
#include "dashboard.h"
/**
@author Kevin Hirschmann
*/
//SDLmm::Color LRCOLOR = 700;
struct WindAccu{
int horizontalValue;
int verticalValue;
};
typedef list<WindData> WindStack;
typedef map<const WeatherArea*, WindAccu> WeatherMap;
class WeatherPanel: public Panel{
public:
WeatherPanel ( PG_Widget *parent, const PG_Rect &r, const ASCString& panelName_, bool loadTheme = true );
virtual ~WeatherPanel();
WindAccu getWindAccuData(const WeatherArea* wa);
int getCounter();
private:
int counter;
int windSpeed;
PG_Button* back;
PG_Button* forward;
PG_Image* windRoseImage;
PG_Image* windRoseArrow;
PG_Image* windBar;
PG_Label* turnLabel;
PG_Label* windspeedLabel;
BarGraphWidget* bgw;
const WeatherSystem* weatherSystem;
WindStack windStack;
WeatherMap warea2WindAccu;
WindAccu wAccu;
bool buttonForward( PG_Button* button );
bool buttonBack( PG_Button* button );
void painter (const PG_Rect &src, const ASCString& name, const PG_Rect &dst);
void updateWeatherSpeed(int turn);
void showTurn();
WindAccu updateWindAccu(const WindAccu&, unsigned int windspeed, Direction windDirection, float ratio);
};
class Weathercast: public ASC_PG_Dialog{
public:
Weathercast(const WeatherSystem& ws);
virtual ~Weathercast();
void painter (const PG_Rect &src, const ASCString& name, const PG_Rect &dst);
bool mouseButtonDown ( const SDL_MouseButtonEvent *button);
bool mouseMotion ( const SDL_MouseMotionEvent *motion);
bool mouseClick ( SPoint pos );
void paintWeatherArea(const WeatherArea* wa, int vMove, int hMove);
private:
static const int xSize;
static const int ySize;
static const int MAPXSIZE;
static const int MAPYSIZE;
WeatherPanel* weatherPanel;
int mapYPos;
int mapXPos;
const WeatherSystem& weatherSystem;
Surface s;
float currentZoomX;
float currentZoomY;
SpecialDisplayWidget* sdw;
MapDisplayPG* mapDisplayWidget;
//PG_Image* weatherMapImage;
PG_Button* okButton;
bool closeWindow();
void generateWeatherMap(int turn);
void redraw() { Redraw(true); };
};
extern void weathercast();
#endif
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