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ObjectType {
ID = 2096
GroupID = 7
Weather = dry much_snow
Name = stealth turret foundation
Armor = 200
Height = 118
visible_in_fogOfWar = false
LinkableObjects =
; def lTr mTr hvT lWh mWh hWh tro rlv mAC mSh BTO lAC hAC lSh hSh Hli hov
Movemalus_plus = 0
Movemalus_abs = 20 20 20 20 20 20 20 20 30 20 30 20 20 20 30 30 15 30
AttackBonus_abs = -1
AttackBonus_plus = 0
DefenseBonus_abs = -1
DefenseBonus_plus = -1
Jamming_abs = 25
Jamming_plus = 0
ConstructionCost {
Energy = 0
Material = 2000
fuel = 1000
Movement = 40
} ConstructionCost
RemovalCost {
Energy = 0
Material = -750
fuel = 100
Movement = 30
} RemovalCost
TerrainAccess {
terrain_any = lowland hard_sand soft_sand
terrain_all =
terrain_not = forest road railroad runway ditch bridge
terrain_kill = shallow_Water water deep_water river lava
} TerrainAccess
TerrainProperties_Filter = [Lowland Hard_sand Soft_sand
Swamp mud morass
forest installation
track_possible harbour
small_rocks large_rocks hillside mountains High_mountains
road railroad runway ditch]
TerrainProperties_Add = turret_foundation
dry {
UseGFXpics = false
picture = ob_turret_stealth_2096.png 1
} dry
much_Snow {
UseGFXpics = false
picture = ob_turret_stealth_2096.png 1
GraphicOperations = Snow
} much_Snow
} ObjectType
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