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ObjectType {
Name = Wuestenrand
ID = 2657
visible_in_fogOfWar = true
LinkableObjects =
LinkableTerrain = 2908 2012 2011
Armor = 0
Weather = dry much_snow snow_and_ice
; def lTr mTr hvT lWh mWh hWh tro rlv mAC mSh BTO lAC hAC lSh hSh Hli hov
Movemalus_plus = 0
Movemalus_abs = 20 18 17 16 20 20 20 15 11 20 20 20 20 20 20 20 20 10
AttackBonus_abs = 0
AttackBonus_plus = 0
DefenseBonus_abs = 0
DefenseBonus_plus = 0
Jamming_abs = 0
Jammming_plus = 0
Height = 1
ConstructionCost {
Energy = 0
Material = 0
fuel = 0
Movement = 0
} ConstructionCost
RemovalCost {
Energy = 0
Material = 0
fuel = 0
Movement = 0
} RemovalCost
NetBehaviour = NetToSelf NetToBorder
TerrainAccess {
terrain_any = Lowland Soft_sand hard_sand
terrain_all =
terrain_not =
terrain_kill =
} TerrainAccess
TerrainProperties_Filter = road railroad runway lowland hard_sand ditch very_shallow_water shallow_water water river deep_water mountains high_mountains installation turret_foundation
TerrainProperties_Add = soft_sand
dry {
UseGFXpics = false
picture = obj_sand_net.png 64
ImageReference = -1
FlipPictures = 0
} dry
light_rain {
UseGFXpics = false
picture = obj_sand_net.png 64 pfuetze-1a.png 1
} light_rain
heavy_rain {
UseGFXpics = false
picture = onj_sand_net.png 64 pfuetze-1b.png 1
} heavy_rain
few_snow {
UseGFXpics = false
picture = obj_sand_net.png 64 fewsnow3.png 1
} few_snow
much_snow {
UseGFXpics = false
picture = obj_sand_net.png 64
GraphicOperations = snow
} much_snow
snow_and_ice ->* ObjectType.much_snow
} ObjectType
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