File: obj_sand_net.asctxt

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ObjectType { 
   Name = Wuestenrand
   ID = 2657

   visible_in_fogOfWar = true
   LinkableObjects = 
   LinkableTerrain = 2908 2012 2011

   Armor = 0

   Weather = dry much_snow snow_and_ice
   ;                def lTr mTr hvT lWh mWh hWh tro rlv mAC mSh BTO lAC hAC lSh hSh Hli hov
   Movemalus_plus = 0
   Movemalus_abs =  20  18  17 16   20  20  20  15  11  20  20  20  20  20  20  20  20  10 
   AttackBonus_abs = 0
   AttackBonus_plus = 0
   DefenseBonus_abs = 0
   DefenseBonus_plus = 0
   Jamming_abs = 0
   Jammming_plus = 0
   Height = 1
   ConstructionCost { 
      Energy = 0
      Material = 0
      fuel = 0
      Movement = 0
   } ConstructionCost
   RemovalCost { 
      Energy = 0
      Material = 0
      fuel = 0
      Movement = 0
   } RemovalCost
   NetBehaviour = NetToSelf NetToBorder
   TerrainAccess { 
      terrain_any = Lowland Soft_sand hard_sand  
      terrain_all = 
      terrain_not = 
      terrain_kill = 
   } TerrainAccess
   TerrainProperties_Filter = road railroad runway lowland hard_sand ditch very_shallow_water shallow_water water river deep_water mountains high_mountains installation turret_foundation
   TerrainProperties_Add = soft_sand
   dry { 
      UseGFXpics = false
      picture = obj_sand_net.png 64
      ImageReference =  -1 
      FlipPictures   =  0 
   } dry
   light_rain { 
      UseGFXpics = false
      picture = obj_sand_net.png 64 pfuetze-1a.png 1
   } light_rain
   heavy_rain { 
      UseGFXpics = false
      picture = onj_sand_net.png 64 pfuetze-1b.png 1
   } heavy_rain
   few_snow { 
      UseGFXpics = false
      picture = obj_sand_net.png 64 fewsnow3.png 1
   } few_snow
   much_snow { 
      UseGFXpics = false
      picture = obj_sand_net.png 64
      GraphicOperations = snow
   } much_snow
   snow_and_ice ->* ObjectType.much_snow
} ObjectType