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TODO list for ASC, programming department.
-1- is very high priority
-9- is very low priority
Bugs:
- 640*480 building dlg
- subbase.map
- redraw problems with Win9x after task switch
- *.ascmapxlat
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Small tasks:
-7- direct invocation of and from mail clients to automate email games
-5- replacing those ugly dynamic_array templates by std::vector
-6- reaction fire doesn't fire on units which can suddenly be seen not because
they themselfes are moving, but because some jamming vehicle went away.
-6- displaying the cost for constructing buildings somewhere
-7- movement cost for putObject action
Medium sized tasks
Since DOS is no longer supported by ASC, we can now rewrite much legacy code
to make use of features modern operating system and even Windows provide:
-8- input/output of raw height information in mapgenerator
for usage by terragen or similar programs
-6- the units that are destroyed by terrain change or lack or fuel (airplanes
only) should be recorded in some kind of replay.
-3- some statistics screen that lists your losses and the losses you inflicted
at the enemy
Larger Tasks:
-2- maintaining and improving the mapeditor
Especially the user interface of the mapeditor has some room for
improvements. This jobs involves asking the map-designers what they think
should be improved there and then do it...
Requested features:
- A result screen in multiplayergames (who list how many units until now,
lost buildings, gained resources, ... )
- A confirmation setting screen
- map parameter: increased airplane fuel usage to allow realistic maps
where airplanes can't 'stand' in midair for longer periods of time
- Guenter Beine on 2000-12-13 :
I like to make a proposal for the keybindings. Especially canceling an action
is handled in different ways according to the proposed action i. e. moving,
attacking, constructing etc. Canceling an activated attack is the best way. If
you want to renounce an attack you mark a field that can not be attacked or
simply the unit that you planed to make the attack and press the a-key again to
abort the action. Or you mark another unit and press the a-key to get the same
result. Pressing the key once more makes the marked unit ready to attack. I
think handling of the game would be more easy if every action would be enabled
and canceled by this way.
- internationalization
- infotext should be displayed by right clicking on the description in the main
screen
>Zu den baubaren/abreissbaren objekten Objekten. Jedes baubare oder
>abreissbare Objekt erhlt optional eine "Scrap-ID". zb. Strae=1 , Brcke=2,
>Wald=3, Felsen=10 ....
- BI1 Blocking
Requested features whos necessity should be discussed...
- loading of savegames in the mapeditor
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