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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2008 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include "cancelresearchcommand.h"
#include "action-registry.h"
#include "../gamemap.h"
#include "../itemrepository.h"
CancelResearchCommand::CancelResearchCommand( GameMap* map )
: Command( map ), researchProgress(-1), activeTechnologyID(-1), targetTechnologyID(-1), player(-1)
{
}
void CancelResearchCommand::setPlayer( const Player& player )
{
this->player = player.getPosition();
setState( SetUp );
}
void CancelResearchCommand::readData ( tnstream& stream )
{
Command::readData( stream );
stream.readInt();
researchProgress = stream.readInt();
activeTechnologyID = stream.readInt();
targetTechnologyID = stream.readInt();
player = stream.readInt();
}
void CancelResearchCommand::writeData ( tnstream& stream ) const
{
Command::writeData( stream );
stream.writeInt( 1 );
stream.writeInt( researchProgress );
stream.writeInt( activeTechnologyID );
stream.writeInt( targetTechnologyID );
stream.writeInt( player );
}
ActionResult CancelResearchCommand::go ( const Context& context )
{
if ( getState() != SetUp )
return ActionResult(22000);
Research& research = getMap()->getPlayer( player ).research;
researchProgress = research.progress;
if ( research.activetechnology )
activeTechnologyID = research.activetechnology->id;
else
activeTechnologyID = -1;
if ( research.goal )
targetTechnologyID = research.goal->id;
else
targetTechnologyID = -1;
research.progress = 0;
research.activetechnology = NULL;
research.goal = NULL;
setState( Completed );
return ActionResult(0);
}
ActionResult CancelResearchCommand::preCheck()
{
Research& research = getMap()->getPlayer( player ).research;
int _progress = research.progress;
int _activeTechnologyID;
if ( research.activetechnology )
_activeTechnologyID = research.activetechnology->id;
else
_activeTechnologyID = -1;
int _targetTechnologyID;
if ( research.goal )
_targetTechnologyID = research.goal->id;
else
_targetTechnologyID = -1;
if ( _progress != researchProgress
|| _activeTechnologyID != activeTechnologyID
|| _targetTechnologyID != targetTechnologyID )
return ActionResult( 23000 );
return ActionResult(0);
}
ActionResult CancelResearchCommand::undoAction( const Context& context )
{
if ( getState() != Completed )
return ActionResult(22000);
Research& research = getMap()->getPlayer( player ).research;
if ( activeTechnologyID != -1 ) {
Technology* tech = technologyRepository.getObject_byID( activeTechnologyID );
if ( !tech )
return ActionResult( 23001 );
else
research.activetechnology = tech;
}
if ( targetTechnologyID != -1 ) {
Technology* tech = technologyRepository.getObject_byID( targetTechnologyID );
if ( !tech )
return ActionResult( 23001 );
else
research.goal = tech;
}
research.progress = researchProgress;
return Command::undoAction(context);
}
ASCString CancelResearchCommand :: getCommandString() const
{
ASCString c;
c.format("cancelResearch ( map, %d )", player );
return c;
}
GameActionID CancelResearchCommand::getID() const
{
return ActionRegistry::CancelResearchCommand;
}
ASCString CancelResearchCommand::getDescription() const
{
ASCString s = "Cancel research for player " + ASCString::toString(player);
return s;
}
namespace {
const bool r1 = registerAction<CancelResearchCommand> ( ActionRegistry::CancelResearchCommand );
}
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