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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2008 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include "command.h"
#include "../util/messaginghub.h"
#include "../basestrm.h"
Command::Command( GameMap* gamemap )
: GameAction( gamemap ), state ( Planned )
{
}
void Command::readData ( tnstream& stream )
{
stream.readInt();
state = (State)stream.readInt();
}
void Command::writeData ( tnstream& stream ) const
{
stream.writeInt(1);
stream.writeInt( (int) state );
}
void Command::setState( State state )
{
this->state = state;
}
ActionResult Command::runAction( const Context& context )
{
ActionResult res = checkExecutionPrecondition();
if ( !res.successful() )
return res;
else
return go ( context );
}
ActionResult Command::undoAction( const Context& context )
{
return ActionResult(0);
}
ActionResult Command::redo( const Context& context )
{
if ( getState() == Completed )
setState( SetUp );
deleteChildren();
Context c ( context, this );
return go(c);
}
vector<MapCoordinate> Command::getCoordinates() const
{
return vector<MapCoordinate>();
}
ActionResult Command::checkExecutionPrecondition() const
{
return ActionResult(0);
}
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