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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2008 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include "consumeresource.h"
#include "action-registry.h"
#include "../vehicle.h"
#include "../gamemap.h"
ConsumeResource::ConsumeResource( ContainerBase* container, const Resources& toGet )
: ContainerAction( container )
{
this->toGet = toGet;
}
ASCString ConsumeResource::getDescription() const
{
ASCString res = "Consume " + toGet.toString() + " resources ";
const ContainerBase* c = getContainer();
if ( c )
res += " of " + c->getName();
return res;
}
const int consumeResourceVersion = 1;
void ConsumeResource::readData ( tnstream& stream )
{
ContainerAction::readData( stream );
int version = stream.readInt();
if ( version < 1 || version > consumeResourceVersion)
throw tinvalidversion ( "ConsumeResource", consumeResourceVersion, version );
toGet.read( stream );
got.read( stream );
};
void ConsumeResource::writeData ( tnstream& stream ) const
{
ContainerAction::writeData( stream );
stream.writeInt( consumeResourceVersion );
toGet.write( stream );
got.write( stream );
};
GameActionID ConsumeResource::getID() const
{
return ActionRegistry::ConsumeResource;
}
ActionResult ConsumeResource::runAction( const Context& context )
{
got = getContainer()->getResource( toGet, false, 1, context.actingPlayer->getPosition() );
return ActionResult(0);
}
ActionResult ConsumeResource::undoAction( const Context& context )
{
getContainer()->putResource( got, false, 1, context.actingPlayer->getPosition() );
return ActionResult(0);
}
ActionResult ConsumeResource::postCheck()
{
return ActionResult(0);
}
namespace {
const bool r1 = registerAction<ConsumeResource> ( ActionRegistry::ConsumeResource );
}
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