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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2008 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#ifndef ContainerCommandH
#define ContainerCommandH
#include "command.h"
#include "../containerbase.h"
class ContainerCommand : public Command {
int containerID;
protected:
ContainerBase* getContainer( bool dontThrow = false );
const ContainerBase* getContainer( bool dontThrow = false ) const ;
const int getContainerID() const { return containerID; };
void readData ( tnstream& stream );
void writeData ( tnstream& stream ) const;
ContainerCommand( ContainerBase* container );
ContainerCommand( GameMap* map );
ActionResult checkExecutionPrecondition() const;
};
#endif
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