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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2008 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include "destructunitcommand.h"
#include "../vehicle.h"
#include "../mapfield.h"
#include "../gamemap.h"
#include "../viewcalculation.h"
#include "../spfst.h"
#include "../mapdisplayinterface.h"
#include "action-registry.h"
#include "../itemrepository.h"
#include "../containercontrols.h"
#include "consumeresource.h"
#include "servicecommand.h"
#include "destructcontainer.h"
#include "../soundList.h"
#include "viewregistration.h"
bool DestructUnitCommand :: avail ( const ContainerBase* unit )
{
if ( !unit )
return false;
if ( unit->getMap()->getField( unit->getPosition() )->getContainer() == unit )
return unit->baseType->hasFunction( ContainerBaseType::ManualSelfDestruct ) ;
return false;
}
DestructUnitCommand :: DestructUnitCommand ( ContainerBase* container )
: ContainerCommand ( container )
{
if ( avail( container ))
setState( SetUp );
}
ActionResult DestructUnitCommand::go ( const Context& context )
{
if ( getState() != SetUp )
return ActionResult(22000);
ContainerBase* container = getContainer();
if ( !avail( container ))
return ActionResult( 22101 );
if ( context.display ) {
Vehicle* v = dynamic_cast<Vehicle*>(container);
if ( v )
SoundList::getInstance().playSound( SoundList::unitExplodes , 0, false, v->typ->killSoundLabel );
else
SoundList::getInstance().playSound( SoundList::buildingCollapses );
}
MapCoordinate pos = container->getPosition();
int viewdist = container->baseType->view;
auto_ptr<DestructContainer> destructor ( new DestructContainer( container ));
ActionResult res = destructor->execute( context );
if ( res.successful() )
destructor.release();
evaluateviewcalculation( getMap(), pos, viewdist, 0, false, &context );
if ( context.display )
context.display->repaintDisplay();
return res;
}
static const int DestructUnitCommandVersion = 1;
void DestructUnitCommand :: readData ( tnstream& stream )
{
ContainerCommand::readData( stream );
int version = stream.readInt();
if ( version > DestructUnitCommandVersion )
throw tinvalidversion ( "DestructUnitCommand", DestructUnitCommandVersion, version );
}
void DestructUnitCommand :: writeData ( tnstream& stream ) const
{
ContainerCommand::writeData( stream );
stream.writeInt( DestructUnitCommandVersion );
}
ASCString DestructUnitCommand :: getCommandString() const
{
ASCString c;
c.format("selfDestruct ( map, %d )", getContainerID() );
return c;
}
GameActionID DestructUnitCommand::getID() const
{
return ActionRegistry::DestructUnitCommand;
}
ASCString DestructUnitCommand::getDescription() const
{
ASCString s = "Destruct ";
if ( getContainer(true) ) {
s += " by " + getContainer()->getName();
} else
s += ASCString::toString( getContainerID() );
return s;
}
namespace
{
const bool r1 = registerAction<DestructUnitCommand> ( ActionRegistry::DestructUnitCommand );
}
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