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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2008 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#ifndef DirectResearchCommandH
#define DirectResearchCommandH
#include <vector>
#include "command.h"
class Player;
class Technology;
//! cancels the research on the current technology, losing all research points
class DirectResearchCommand : public Command {
private:
int researchProgress;
int targetTechnologyID;
int player;
vector<int> immediatelyResearchedTechnologies;
vector<ASCString> techAdaptersMadeAvailable;
DirectResearchCommand( GameMap* map ) : Command( map ) {};
template<class Child> friend GameAction* GameActionCreator( GameMap* map);
protected:
GameActionID getID() const;
ASCString getDescription() const;
ActionResult go ( const Context& context );
void readData ( tnstream& stream );
void writeData ( tnstream& stream ) const;
ActionResult undoAction( const Context& context );
public:
static bool available( const Player& player );
DirectResearchCommand( Player& player );
/** returns the technologies that can be researched by the player
\param longTerm if false, then only technologies are returned, for which all
prerequisite technologies are already researched.
if true, then also return technologies for which the prerequisite
technologies must still be researched
*/
vector<const Technology*> getAvailableTechnologies( bool longTerm );
void setTechnology( const Technology* tech );
ASCString getCommandString() const ;
};
#endif
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