1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122
|
/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2008 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include "inflictdamage.h"
#include "action-registry.h"
#include "../containerbase.h"
#include "../gamemap.h"
#include "destructcontainer.h"
InflictDamage::InflictDamage( ContainerBase* container, int damage )
: ContainerAction( container )
{
this->damage = damage;
this->originalDamage = -1;
this->resultingDamage = -1;
}
ASCString InflictDamage::getDescription() const
{
ASCString res = "Inflict " + ASCString::toString(damage) + " damage";
return res;
}
void InflictDamage::readData ( tnstream& stream )
{
int version = stream.readInt();
if ( version != 1 )
throw tinvalidversion ( "InflictUnitDamage", 1, version );
ContainerAction::readData( stream );
damage = stream.readInt();
originalDamage = stream.readInt();
resultingDamage = stream.readInt();
};
void InflictDamage::writeData ( tnstream& stream ) const
{
stream.writeInt( 1 );
ContainerAction::writeData( stream );
stream.writeInt( damage );
stream.writeInt( originalDamage );
stream.writeInt( resultingDamage );
};
GameActionID InflictDamage::getID() const
{
return ActionRegistry::InflictDamage;
}
ActionResult InflictDamage::runAction( const Context& context )
{
ContainerBase* c = getContainer();
originalDamage = c->damage;
c->damage += damage;
if ( c->damage >= 100 )
c->damage = 100;
resultingDamage = c->damage;
if ( c->damage >= 100 ) {
GameAction* a = new DestructContainer( c );
ActionResult r = a->execute( context );
if ( !r.successful() )
return r;
}
return ActionResult(0);
}
ActionResult InflictDamage::undoAction( const Context& context )
{
ContainerBase* c = getContainer();
if ( c->damage < damage )
return ActionResult( 21201, c);
c->damage -= damage;
return ActionResult(0);
}
ActionResult InflictDamage::postCheck()
{
ContainerBase* c = getContainer();
if ( c->damage != resultingDamage )
return ActionResult( 21201, c );
return ActionResult(0);
}
namespace {
const bool r1 = registerAction<InflictDamage> ( ActionRegistry::InflictDamage );
}
|