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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2008 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include "jumpdrivecommand.h"
#include "../vehicle.h"
#include "../mapfield.h"
#include "../gamemap.h"
#include "../viewcalculation.h"
#include "../spfst.h"
#include "changeunitmovement.h"
#include "../mapdisplayinterface.h"
#include "action-registry.h"
#include "../reactionfire.h"
#include "../soundList.h"
#include "consumeresource.h"
#include "servicecommand.h"
#include "unitfieldregistration.h"
#include "changeunitproperty.h"
bool JumpDriveCommand :: avail ( const Vehicle* unit )
{
if ( unit )
if ( !unit->hasMoved() )
if ( (unit->reactionfire.getStatus() == Vehicle::ReactionFire::off) || unit->typ->hasFunction(Vehicletype::MoveWithReactionFire ) )
if ( unit->height & unit->typ->jumpDrive.height )
if ( unit->getResource( unit->typ->jumpDrive.consumption ) == unit->typ->jumpDrive.consumption )
return true;
return false;
}
JumpDriveCommand :: JumpDriveCommand ( Vehicle* unit)
: UnitCommand ( unit )
{
}
bool JumpDriveCommand::fieldReachable( const MapCoordinate& dest )
{
tfield* fld = getMap()->getField( dest );
if ( beeline( dest, getUnit()->getPosition()) <= getUnit()->typ->jumpDrive.maxDistance )
if ( !fld->vehicle && !fld->building )
if ( fieldvisiblenow( fld, getUnit()->getOwner() ))
if ( getUnit()->typ->jumpDrive.targetterrain.accessible( fld->bdt ) > 0 )
return true;
return false;
}
vector<MapCoordinate> JumpDriveCommand::getDestinations()
{
vector<MapCoordinate> fields;
if ( !avail( getUnit() ))
return fields;
GameMap* gamemap = getMap();
for ( int y = 0; y < gamemap->ysize; ++y )
for (int x = 0; x < gamemap->xsize; ++x ) {
MapCoordinate dest (x,y);
if ( fieldReachable( dest))
fields.push_back( dest );
}
return fields;
}
void JumpDriveCommand::setDestination( const MapCoordinate& position )
{
if ( fieldReachable( position )) {
destination = position;
setState( SetUp );
}
}
ActionResult JumpDriveCommand::go ( const Context& context )
{
if ( getState() != SetUp )
return ActionResult(22000);
Vehicle* unit = getUnit();
if ( !avail( unit ))
return ActionResult( 22600 );
if ( !fieldReachable( destination ))
return ActionResult( 22601 );
auto_ptr<ConsumeResource> cr ( new ConsumeResource( unit, unit->typ->jumpDrive.consumption ));
ActionResult res = cr->execute( context );
if ( !res.successful() )
return res;
else
cr.release();
auto_ptr<UnitFieldRegistration> ufr1 ( new UnitFieldRegistration( unit, unit->getPosition(), UnitFieldRegistration::RemoveView ));
res = ufr1->execute( context );
if ( !res.successful() )
return res;
else
ufr1.release();
auto_ptr<UnitFieldRegistration> ufr2 ( new UnitFieldRegistration( unit, unit->getPosition(), UnitFieldRegistration::UnregisterOnField ));
res = ufr2->execute( context );
if ( !res.successful() )
return res;
else
ufr2.release();
MapCoordinate3D dest3D (destination, unit->height );
tsearchreactionfireingunits srfu( getMap() );
srfu.init( unit , dest3D );
auto_ptr<UnitFieldRegistration> ufr3( new UnitFieldRegistration( unit, dest3D, UnitFieldRegistration::Position3D ));
res = ufr3->execute( context );
if ( !res.successful() )
return res;
else
ufr3.release();
auto_ptr<UnitFieldRegistration> ufr4 ( new UnitFieldRegistration( unit, dest3D, UnitFieldRegistration::RegisterOnField ));
res = ufr4->execute( context );
if ( !res.successful() )
return res;
else
ufr4.release();
if ( context.display )
context.display->playPositionalSound( dest3D, SoundList::getInstance().getSound( SoundList::jumpdrive ));
auto_ptr<ChangeUnitMovement> cum ( new ChangeUnitMovement( unit, 0, false, ChangeUnitMovement::ALLFULL ));
res = cum->execute( context );
if ( !res.successful() )
return res;
else
cum.release();
auto_ptr<ChangeUnitProperty> cup ( new ChangeUnitProperty( unit, ChangeUnitProperty::AttackedFlag, 1 ));
res = cup->execute( context );
if ( !res.successful() )
return res;
else
cup.release();
auto_ptr<UnitFieldRegistration> ufr5( new UnitFieldRegistration( unit, dest3D, UnitFieldRegistration::AddView ));
res = ufr5->execute( context );
if ( !res.successful() )
return res;
else
ufr5.release();
computeview( getMap(), 0, false, &context );
srfu.checkfield( dest3D, unit, context );
srfu.finalCheck( unit->getOwner(), context );
if ( context.display )
context.display->repaintDisplay();
if ( res.successful() )
setState( Completed );
else
setState( Failed );
return res;
}
static const int JumpDriveCommandVersion = 1;
void JumpDriveCommand :: readData ( tnstream& stream )
{
UnitCommand::readData( stream );
int version = stream.readInt();
if ( version > JumpDriveCommandVersion )
throw tinvalidversion ( "JumpDriveCommand", JumpDriveCommandVersion, version );
destination.read( stream );
}
void JumpDriveCommand :: writeData ( tnstream& stream ) const
{
UnitCommand::writeData( stream );
stream.writeInt( JumpDriveCommandVersion );
destination.write( stream );
}
ASCString JumpDriveCommand :: getCommandString() const
{
ASCString c;
c.format("unitJump ( map, %d, asc.MapCoordinate( %d, %d ) )", getUnitID(), destination.x, destination.y );
return c;
}
GameActionID JumpDriveCommand::getID() const
{
return ActionRegistry::JumpDriveCommand;
}
ASCString JumpDriveCommand::getDescription() const
{
ASCString s = "Jump ";
if ( getUnit())
s += getUnit()->getName();
s += " to " + destination.toString();
return s;
}
namespace
{
const bool r1 = registerAction<JumpDriveCommand> ( ActionRegistry::JumpDriveCommand );
}
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