1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364
|
/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2008 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include <iostream>
#include "moveunitcommand.h"
#include "../vehicle.h"
#include "../mapfield.h"
#include "../gamemap.h"
#include "../viewcalculation.h"
#include "../spfst.h"
#include "../mapdisplayinterface.h"
#include "vehicleattack.h"
#include "action-registry.h"
#include "moveunit.h"
bool MoveUnitCommand :: avail ( Vehicle* eht )
{
if ( eht )
return eht->canMove();
return false;
}
bool MoveUnitCommand :: ascendAvail ( Vehicle* veh )
{
if ( veh )
if ( veh->getHeightChange( +1 ))
return true;
return false;
}
bool MoveUnitCommand :: descendAvail ( Vehicle* veh )
{
if ( veh )
if ( veh->getHeightChange( -1 ))
return true;
return false;
}
MoveUnitCommand :: MoveUnitCommand ( Vehicle* unit )
: UnitCommand ( unit ), flags(0), verticalDirection(0)
{
}
class HeightChangeLimitation: public AStar3D::OperationLimiter {
bool allow_Height_Change;
public:
HeightChangeLimitation ( bool allow_Height_Change_ ) : allow_Height_Change ( allow_Height_Change_ ) {};
virtual bool allowHeightChange() { return allow_Height_Change; };
virtual bool allowMovement() { return true; };
virtual bool allowEnteringContainer() { return true; };
virtual bool allowLeavingContainer() { return true; };
virtual bool allowDocking() { return true; };
};
class MovementLimitation: public AStar3D::OperationLimiter {
bool simpleMode;
int hcNum;
public:
MovementLimitation ( bool simpleMode_ ) : simpleMode ( simpleMode_ ), hcNum(0) {};
virtual bool allowHeightChange() { ++hcNum; if ( simpleMode) return hcNum <= 1 ; else return true; };
virtual bool allowMovement() { return !simpleMode; };
virtual bool allowEnteringContainer() { return true; };
virtual bool allowLeavingContainer() { return true; };
virtual bool allowDocking() { return true; };
};
class PathFinder : public AStar3D {
public:
PathFinder ( Vehicle* veh, int maxDistance ) : AStar3D(veh->getMap(), veh, false, maxDistance ) {};
/** searches for all fields that are within the range of maxDist and marks them.
On each field one bit for each level of height will be set.
The Destructor removes all marks.
*/
void getMovementFields ( set<MapCoordinate3D>& reachableFields, set<MapCoordinate3D>& reachableFieldsIndirect, int height );
};
void PathFinder :: getMovementFields ( set<MapCoordinate3D>& reachableFields, set<MapCoordinate3D>& reachableFieldsIndirect, int height )
{
Path dummy;
findPath ( dummy, MapCoordinate3D(-1, -1, veh->height) ); //this field does not exist...
int unitHeight = veh->getPosition().getNumericalHeight();
if ( !this->actmap->getField ( veh->getPosition())->unitHere ( veh ))
unitHeight = -1;
// there are different entries for the same x/y coordinate but different height.
// Since the UI is only in xy, we need to find the height which is the easiest to reach
typedef multimap<MapCoordinate,Container::iterator > Fields;
Fields fields;
int orgHeight=-1;
int minMovement = maxint;
for ( Container::iterator i = visited.begin(); i != visited.end(); ++i ) {
if ( i->h.x != veh->getPosition().x || i->h.y != veh->getPosition().y || i->h.getNumericalHeight() != unitHeight ) {
int h = i->h.getNumericalHeight();
// if ( h == -1 )
// h = i->enterHeight;
if ( h == -1 || height == -1 || h == height ) {
if ( i->canStop )
fields.insert(make_pair(MapCoordinate(i->h), i));
else
reachableFieldsIndirect.insert( i->h );
}
}
if ( i->h.getNumericalHeight() >= 0 )
if ( i->gval < minMovement ) {
orgHeight = i->h.getNumericalHeight();
minMovement = int (i->gval);
}
}
for ( Fields::iterator i = fields.begin(); i != fields.end(); ) {
int height = i->second->h.getNumericalHeight();
int move = int(i->second->gval);
Fields::key_type key = i->first;
++i;
while ( i != fields.end() && i->first == key ) {
if ( i->second->gval < move || ( i->second->gval == move && abs(i->second->h.getNumericalHeight()-orgHeight) < abs(height-orgHeight) ))
height = i->second->h.getNumericalHeight();
++i;
}
MapCoordinate3D f;
f.setnum( key.x, key.y, height );
reachableFields.insert ( f );
}
}
ActionResult MoveUnitCommand::searchFields(int height, int capabilities)
{
Vehicle* veh = getUnit();
if ( !veh )
return ActionResult(101);
int h;
if ( getMap()->getField(veh->getPosition())->unitHere(veh) )
h = log2(veh->height); // != height-change: true
else
h = -1; // height-change = false
if ( height == -2 )
h = -1;
if ( (capabilities | flags) & LimitVerticalDirection ) {
if ( getVerticalDirection() == 0 ) {
HeightChangeLimitation hcl ( !(capabilities & DisableHeightChange) );
PathFinder pf ( veh, veh->getMovement() );
pf.registerOperationLimiter( &hcl );
pf.getMovementFields ( reachableFields, reachableFieldsIndirect, h );
} else {
const Vehicletype::HeightChangeMethod* hcm = veh->getHeightChange( getVerticalDirection() );
if ( !hcm )
fatalError ( "Inconsistent call to changeheight ");
h = veh->getPosition().getNumericalHeight() + hcm->heightDelta;
MovementLimitation ml ( capabilities & ShortestHeightChange );
PathFinder pf ( veh, veh->getMovement() );
pf.registerOperationLimiter( &ml );
pf.getMovementFields ( reachableFields, reachableFieldsIndirect, h );
}
} else {
PathFinder pf ( veh, veh->getMovement() );
pf.getMovementFields ( reachableFields, reachableFieldsIndirect, -1 );
}
if ( reachableFields.size() == 0 )
return ActionResult(107);
setState( Evaluated );
return ActionResult(0);
}
void MoveUnitCommand :: setDestination( const MapCoordinate3D& destination )
{
this->destination = destination;
setState( SetUp );
}
void MoveUnitCommand :: setDestination( const MapCoordinate& destination )
{
if ( getState() != Evaluated )
searchFields();
for ( set<MapCoordinate3D>::iterator i = reachableFields.begin(); i != reachableFields.end(); ++i )
if ( destination.x == i->x && destination.y == i->y ) {
this->destination = *i;
break;
}
setState( SetUp );
}
bool MoveUnitCommand::isFieldReachable( const MapCoordinate& pos, bool direct )
{
if ( direct ) {
for ( set<MapCoordinate3D>::iterator i = reachableFields.begin(); i != reachableFields.end(); ++i )
if ( i->x == pos.x && i->y == pos.y )
return true;
} else {
for ( set<MapCoordinate3D>::iterator i = reachableFieldsIndirect.begin(); i != reachableFieldsIndirect.end(); ++i )
if ( i->x == pos.x && i->y == pos.y )
return true;
}
return false;
}
bool MoveUnitCommand::isFieldReachable3D( const MapCoordinate3D& pos, bool direct )
{
AStar3D ast ( getMap(), getUnit(), false, getUnit()->getMovement() );
AStar3D::Path localPath;
ast.findPath ( localPath, pos );
return !localPath.empty();
}
void MoveUnitCommand::calcPath()
{
path.clear();
AStar3D ast ( getMap(), getUnit(), false, getUnit()->getMovement() );
ast.findPath ( path, destination );
}
const AStar3D::Path& MoveUnitCommand::getPath()
{
return path;
}
ActionResult MoveUnitCommand::go ( const Context& context )
{
if ( getState() != SetUp )
return ActionResult(22000);
/*
searchFields();
if ( reachableFields.find( destination ) == reachableFields.end() )
return ActionResult(105);
*/
if ( !getUnit() )
return ActionResult(21001);
calcPath();
if ( path.empty() || path.rbegin()->x != destination.x || path.rbegin()->y != destination.y )
return ActionResult( 105 );
int nwid = getUnit()->networkid;
if ( context.display )
context.display->startAction();
ActionResult res = (new MoveUnit(getUnit(), path, flags&NoInterrupt))->execute(context);
if ( context.display )
context.display->stopAction();
int destDamage;
if ( getMap()->getUnit( nwid ))
destDamage = getUnit()->damage;
else
destDamage = 100;
if ( res.successful() )
setState( Completed );
else
setState( Failed );
return res;
}
void MoveUnitCommand :: setVerticalDirection( int dir )
{
verticalDirection = dir;
flags |= LimitVerticalDirection;
}
static const int moveCommandVersion = 1;
void MoveUnitCommand :: readData ( tnstream& stream )
{
UnitCommand::readData( stream );
int version = stream.readInt();
if ( version > moveCommandVersion )
throw tinvalidversion ( "MoveCommand", moveCommandVersion, version );
destination.read( stream );
flags = stream.readInt( );
verticalDirection = stream.readInt();
}
void MoveUnitCommand :: writeData ( tnstream& stream ) const
{
UnitCommand::writeData( stream );
stream.writeInt( moveCommandVersion );
destination.write( stream );
stream.writeInt( flags );
stream.writeInt( verticalDirection );
}
ASCString MoveUnitCommand :: getCommandString() const {
ASCString c;
c.format("unitMovement ( map, %d, asc.MapCoordinate( %d, %d), %d )", getUnitID(), destination.x, destination.y, destination.getNumericalHeight() );
return c;
}
GameActionID MoveUnitCommand::getID() const
{
return ActionRegistry::MoveUnitCommand;
}
ASCString MoveUnitCommand::getDescription() const
{
ASCString s = "Move unit";
if ( getUnit() ) {
s += " " + getUnit()->getName();
}
s += " to " + destination.toString();
return s;
}
namespace {
const bool r1 = registerAction<MoveUnitCommand> ( ActionRegistry::MoveUnitCommand );
}
|