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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2008 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#ifndef PutMineCommandH
#define PutMineCommandH
#include "unitcommand.h"
#include "../typen.h"
#include "../explosivemines.h"
#include "../mapfield.h"
#include "../objects.h"
class PutMineCommand : public UnitCommand {
public:
static bool avail ( Vehicle* eht );
private:
enum Mode { Build, Remove };
MapCoordinate target;
MineTypes object;
Mode mode;
bool putMines;
bool removeMines;
int weaponNum;
void fieldChecker( const MapCoordinate& pos );
map<MapCoordinate,vector<MineTypes> > objectsCreatable;
vector<MapCoordinate> objectsRemovable;
PutMineCommand( GameMap* map ) : UnitCommand( map ) {};
template<class Child> friend GameAction* GameActionCreator( GameMap* map);
protected:
void readData ( tnstream& stream );
void writeData ( tnstream& stream ) const;
GameActionID getID() const;
ASCString getDescription() const;
public:
PutMineCommand ( Vehicle* unit );
ActionResult searchFields();
void setCreationTarget( const MapCoordinate& target, MineTypes mineType );
void setRemovalTarget( const MapCoordinate& target );
ActionResult go ( const Context& context );
ASCString getCommandString() const;
const vector<MineTypes>& getCreatableMines( const MapCoordinate& pos );
bool getRemovableMines( const MapCoordinate& pos );
vector<MapCoordinate> getFields();
};
#endif
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