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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2008 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include "spawnmine.h"
#include "action-registry.h"
#include "../vehicle.h"
#include "../gamemap.h"
SpawnMine::SpawnMine( GameMap* gamemap, const MapCoordinate& position, MineTypes mineType, int owner, int strength )
: GameAction( gamemap ), pos(position)
{
this->type = mineType;
this->owner = owner;
this->strength = strength;
stackPosition = -1;
}
ASCString SpawnMine::getDescription() const
{
return "Spawn mine at position " + pos.toString();
}
void SpawnMine::readData ( tnstream& stream )
{
int version = stream.readInt();
if ( version != 1 )
throw tinvalidversion ( "SpawnMine", 1, version );
type = (MineTypes) stream.readInt();
pos.read( stream );
owner = stream.readInt();
strength = stream.readInt();
stackPosition = stream.readInt();
};
void SpawnMine::writeData ( tnstream& stream ) const
{
stream.writeInt( 1 );
stream.writeInt( type );
pos.write( stream );
stream.writeInt( owner );
stream.writeInt( strength );
stream.writeInt( stackPosition );
};
GameActionID SpawnMine::getID() const
{
return ActionRegistry::SpawnMine;
}
ActionResult SpawnMine::runAction( const Context& context )
{
tfield* fld = getMap()->getField(pos);
if ( !fld )
return ActionResult( 21002, pos );
bool result = fld->putmine( owner, type, strength );
if ( result ) {
stackPosition = fld->mines.size();
return ActionResult(0);
} else
return ActionResult(21600);
}
ActionResult SpawnMine::undoAction( const Context& context )
{
tfield* fld = getMap()->getField(pos);
if ( !fld )
return ActionResult( 21002, pos );
if ( fld->mines.size() != stackPosition )
return ActionResult(21601);
fld->mines.pop_back();
return ActionResult(0);
}
ActionResult SpawnMine::verify()
{
return ActionResult(0);
}
namespace {
const bool r1 = registerAction<SpawnMine> ( ActionRegistry::SpawnMine );
}
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