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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2008 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#ifndef SpawnUnitH
#define SpawnUnitH
#include "action.h"
#include "../typen.h"
class SpawnUnit : public GameAction {
MapCoordinate3D pos;
int vehicleTypeID;
int owner;
int networkid;
int carrierID;
bool carrier;
int mapNetworkIdCounterBefore;
int mapNetworkIdCounterAfter;
ContainerBase* getCarrier( bool dontThrow = false );
SpawnUnit( GameMap* map ) : GameAction( map ) {};
template<class Child> friend GameAction* GameActionCreator( GameMap* map);
public:
SpawnUnit( GameMap* gamemap, const MapCoordinate3D& position, int vehicleTypeID, int owner );
SpawnUnit( GameMap* gamemap, const ContainerBase* carrier, int vehicleTypeID );
ASCString getDescription() const;
Vehicle* getUnit();
protected:
virtual GameActionID getID() const;
virtual ActionResult runAction( const Context& context );
virtual ActionResult undoAction( const Context& context );
virtual ActionResult verify();
virtual void readData ( tnstream& stream );
virtual void writeData ( tnstream& stream ) const;
};
#endif
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