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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2008 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include "unitaction.h"
#include "../vehicle.h"
#include "../gamemap.h"
UnitAction::UnitAction( Vehicle* unit )
: GameAction( unit->getMap() )
{
vehicleID = unit->networkid;
}
UnitAction::UnitAction( GameMap* gamemap )
: GameAction( gamemap )
{
vehicleID = -1;
}
UnitAction::UnitAction( GameMap* gamemap, int vehicleID )
: GameAction( gamemap )
{
this->vehicleID = vehicleID;
}
Vehicle* UnitAction::getUnit( bool dontThrow )
{
Vehicle* veh = getMap()->getUnit( vehicleID );
if ( !veh && !dontThrow )
throw ActionResult(21001, "ID is " + ASCString::toString(vehicleID) );
else
return veh;
}
const Vehicle* UnitAction::getUnit( bool dontThrow ) const
{
const Vehicle* veh = getMap()->getUnit( vehicleID );
if ( !veh && !dontThrow )
throw ActionResult(21001, "ID is " + ASCString::toString(vehicleID) );
else
return veh;
}
void UnitAction::readData ( tnstream& stream )
{
int version = stream.readInt();
if ( version != 1 )
throw tinvalidversion ( "UnitAction", 1, version );
vehicleID = stream.readInt();
};
void UnitAction::writeData ( tnstream& stream ) const
{
stream.writeInt( 1 );
stream.writeInt( vehicleID );
};
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