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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2008 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include "unitcommand.h"
#include "../gamemap.h"
const Vehicle* UnitCommand::getUnit() const
{
return getMap()->getUnit( unitNetworkID );
}
Vehicle* UnitCommand::getUnit()
{
return getMap()->getUnit( unitNetworkID );
}
UnitCommand::UnitCommand( Vehicle* vehicle )
: Command( vehicle->getMap() ),
unitNetworkID ( vehicle->networkid ),
startingPosition( vehicle->getPosition() ),
unitTypeID( vehicle->typ->id )
{
};
UnitCommand::UnitCommand( GameMap* map )
: Command( map ), unitNetworkID ( -1 ), unitTypeID( -1 )
{
}
static const int unitCommandStreamVersion = 2;
void UnitCommand::readData ( tnstream& stream )
{
Command::readData( stream );
int version = stream.readInt();
if ( version < 1 || version > unitCommandStreamVersion )
throw tinvalidversion ( "UnitCommand", unitCommandStreamVersion, version );
unitNetworkID = stream.readInt();
if ( version >= 2 ) {
unitTypeID = stream.readInt();
startingPosition.read( stream );
}
}
void UnitCommand::writeData ( tnstream& stream ) const
{
Command::writeData( stream );
stream.writeInt( unitCommandStreamVersion );
stream.writeInt( unitNetworkID );
stream.writeInt( unitTypeID );
startingPosition.write( stream );
}
vector<MapCoordinate> UnitCommand::getCoordinates() const
{
vector<MapCoordinate> v = Command::getCoordinates();
if ( startingPosition.valid() )
v.push_back( startingPosition );
return v;
}
int UnitCommand::getUnitTypeID() const
{
if ( unitTypeID == -1 ) {
const Vehicle* veh = getMap()->getUnit( unitNetworkID );
if ( veh )
return veh->typ->id;
}
return unitTypeID;
};
ActionResult UnitCommand::checkExecutionPrecondition() const
{
if ( getMap()->actplayer != getUnit()->getOwner() )
return ActionResult(101);
else
return ActionResult(0);
}
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