File: unitcommand.h

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/*
     This file is part of Advanced Strategic Command; http://www.asc-hq.de
     Copyright (C) 1994-2008  Martin Bickel  and  Marc Schellenberger
 
     This program is free software; you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by
     the Free Software Foundation; either version 2 of the License, or
     (at your option) any later version.
 
     This program is distributed in the hope that it will be useful,
     but WITHOUT ANY WARRANTY; without even the implied warranty of
     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     GNU General Public License for more details.
 
     You should have received a copy of the GNU General Public License
     along with this program; see the file COPYING. If not, write to the 
     Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
     Boston, MA  02111-1307  USA
*/


#ifndef UnitCommandH
#define UnitCommandH

#include "command.h"

class Vehicle;

class UnitCommand : public Command {
   private:
      int unitNetworkID;
      MapCoordinate startingPosition;
      int unitTypeID;
   protected:
      const Vehicle* getUnit() const;
      Vehicle* getUnit();
      int getUnitID() const { return unitNetworkID; };
      
      UnitCommand( GameMap* map );
      
      UnitCommand( Vehicle* vehicle );
      void readData ( tnstream& stream );
      void writeData ( tnstream& stream ) const;
      
      ActionResult checkExecutionPrecondition() const;
      
      
   public:
      virtual vector<MapCoordinate> getCoordinates() const;
      int getUnitTypeID() const; 
      
};


#endif