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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2005 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include "applicationstarter.h"
#include "graphicset.h"
#include "itemrepository.h"
#include "music.h"
#include "loadbi3.h"
#include "soundList.h"
#include "cannedmessages.h"
#include "unitset.h"
#include "replay.h"
#include "guifunctions.h"
void loaddata()
{
GraphicSetManager::Instance().loadData();
dataLoaderTicker();
registerDataLoader ( new PlayListLoader() );
registerDataLoader ( new BI3TranslationTableLoader() );
dataLoaderTicker();
loadAllData();
dataLoaderTicker();
SoundList::init();
dataLoaderTicker();
loadpalette();
dataLoaderTicker();
loadmessages();
dataLoaderTicker();
loadUnitSets();
dataLoaderTicker();
registerGuiFunctions( GuiFunctions::primaryGuiIcons );
hookReplayToSystem();
}
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