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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-1999 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include <sstream>
#include <pgimage.h>
#include <pgpropertyeditor.h>
#include <pgpropertyfield_integer.h>
#include <pgpropertyfield_intdropdown.h>
#include <pgpropertyfield_dropdown.h>
#include <pgpropertyfield_checkbox.h>
#include <pgpropertyfield_string.h>
#include "selectionwindow.h"
#include "sigc++/retype.h"
#include "editmapparam.h"
#include "fileselector.h"
#include "../ascstring.h"
#include "../textfileparser.h"
#include "../textfile_evaluation.h"
#include "editgameoptions.h"
bool GetVideoModes::comparator( const ModeRes& a, const ModeRes& b )
{
if ( a.first == 0 )
return true;
if ( b.first == 0 )
return false;
if ( a.first > b.first ) {
return true;
} else {
if ( a.first < b.first )
return false;
else {
if ( a.second > b.second )
return true;
else {
return false;
}
}
}
}
/*
bool GetVideoModes::comparator( const ModeRes& a, const ModeRes& b )
{
if ( a.first > b.first ) {
return 1;
} else {
if ( a.first < b.first )
return -1;
else {
if ( a.second > b.second )
return 1;
else {
if ( a.second < b.second )
return -1;
else
return 0;
}
}
}
}
*/
GetVideoModes::GetVideoModes()
{
int i;
SDL_PixelFormat format;
format.palette = NULL;
format.BitsPerPixel = 32;
format.BytesPerPixel = 4;
format.Rloss = format.Gloss = format.Bloss = format.Aloss = 0;
format.Rshift = 0;
format.Gshift = 8;
format.Bshift = 16;
format.Ashift = 24;
format.Rmask = 0xff;
format.Gmask = 0xff00;
format.Bmask = 0xff0000;
format.Amask = 0xff000000;
format.colorkey = 0;
format.alpha = 0;
/* Get available fullscreen/hardware modes */
modes=SDL_ListModes(&format, SDL_FULLSCREEN);
listedmodes.push_back( make_pair( 0, 0));
/* Check is there are any modes available */
if(modes == (SDL_Rect **)0){
return;
}
/* Check if our resolution is restricted */
if(modes == (SDL_Rect **)-1){
warningMessage("All resolutions available.\n");
return;
}
else{
for(i=0;modes[i];++i) {
if ( find ( listedmodes.begin(), listedmodes.end(), make_pair( int(modes[i]->w), int(modes[i]->h ))) != listedmodes.end() )
continue;
if ( modes[i]->w >= 800 && modes[i]->h >= 600 ) {
listedmodes.push_back( make_pair( int(modes[i]->w), int(modes[i]->h )));
}
}
sort ( listedmodes.begin(), listedmodes.end(), &GetVideoModes::comparator );
for ( vector <ModeRes > ::iterator i = listedmodes.begin(); i != listedmodes.end(); ++i ) {
ASCString s;
if ( i->first )
s.format( "%d*%d", i->first, i->second );
else
s = "graphic mode not listed";
list.push_back ( s );
}
}
return;
};
int GetVideoModes::getx( int index ) {
return listedmodes.at(index).first;
};
int GetVideoModes::gety( int index ) {
return listedmodes.at(index).second;
};
int GetVideoModes::findmodenum( int x, int y ) {
for ( int j = 0; j < listedmodes.size(); ++j )
if ( listedmodes[j].first == x && listedmodes[j].second == y )
return j;
return 0;
}
const char* mouseButtonNames[] = { "None", "Left", "Center", "Right", "4", "5", NULL };
const char* infoPanelNames[] = { "None", "Left (not recommended)", "Right", "Left+Right", NULL };
class EditGameOptions : public ASC_PG_Dialog {
private:
PG_PropertyEditor* propertyEditor;
GetVideoModes vmodes;
ASCString defaultPassword;
int videoMode;
bool ascmain;
bool ok()
{
if ( propertyEditor->Apply() ) {
int x = vmodes.getx( videoMode );
int y = vmodes.gety( videoMode );
bool warn = false;
bool fullscreen;
if ( ascmain ) {
if ( (x != CGameOptions::Instance()->xresolution || y != CGameOptions::Instance()->yresolution) && x && y ) {
warn = true;
CGameOptions::Instance()->xresolution = x;
CGameOptions::Instance()->yresolution = y;
}
fullscreen = !CGameOptions::Instance()->forceWindowedMode;
} else {
if ( (x != CGameOptions::Instance()->mapeditor_xresolution || y != CGameOptions::Instance()->mapeditor_yresolution) && x && y ) {
warn = true;
CGameOptions::Instance()->mapeditor_xresolution = x;
CGameOptions::Instance()->mapeditor_yresolution = y;
}
fullscreen = !CGameOptions::Instance()->mapeditWindowedMode;
}
if ( warn )
infoMessage( "The new graphic settings will be active after you restart ASC");
if ( getPGApplication().isFullscreen() != fullscreen )
getPGApplication().toggleFullscreen();
CGameOptions::Instance()->setChanged();
if ( !defaultPassword.empty() && defaultPassword.find_first_not_of('*') != ASCString::npos ) {
Password p;
p.setUnencoded ( defaultPassword );
CGameOptions::Instance()->defaultPassword = p.toString();
}
quitModalLoop(0);
return true;
} else
return false;
}
public:
EditGameOptions( PG_Widget* parent, bool mainApp ) : ASC_PG_Dialog( parent, PG_Rect( 50, 50, 500, 550 ), "Edit Map Parameters"), videoMode(0), ascmain( mainApp )
{
CGameOptions* o = CGameOptions::Instance();
if ( !o->defaultPassword.empty() )
defaultPassword = "******";
if ( mainApp )
videoMode = vmodes.findmodenum( CGameOptions::Instance()->xresolution, CGameOptions::Instance()->yresolution );
else
videoMode = vmodes.findmodenum( CGameOptions::Instance()->mapeditor_xresolution, CGameOptions::Instance()->mapeditor_yresolution );
propertyEditor = new ASC_PropertyEditor( this, PG_Rect( 10, GetTitlebarHeight(), Width() - 20, Height() - GetTitlebarHeight() - 50 ), "PropertyEditor", 70 );
new PG_PropertyField_Checkbox<bool>( propertyEditor, "Direct Movement", &o->fastmove );
new PG_PropertyField_Integer<int>( propertyEditor , "Movement Speed (1/100 sec)", &o->movespeed );
new PG_PropertyField_Checkbox<bool>( propertyEditor, "Confirm EndOfTurn", &o->endturnquestion );
new PG_PropertyField_Checkbox<bool>( propertyEditor, "Units shaded after movement", &o->units_gray_after_move );
new PG_PropertyField_Integer<int>( propertyEditor , "Attack Dialog PreWait (1/100 sec)", &o->attackspeed1 );
new PG_PropertyField_Integer<int>( propertyEditor , "Attack Dialog Animate (1/100 sec)", &o->attackspeed2 );
new PG_PropertyField_Integer<int>( propertyEditor , "Attack Dialog PostWait 3 (1/100 sec)", &o->attackspeed3 );
if ( mainApp ) {
new PG_PropertyField_Checkbox<bool>( propertyEditor, "Game running Fullscreen", &o->forceWindowedMode, true );
new PG_PropertyField_Checkbox<bool>( propertyEditor, "Produce Ammo when refuelling", &o->autoproduceammunition );
new PG_PropertyField_IntDropDown<int>( propertyEditor, "InfoPanels", &o->panelColumns, infoPanelNames );
new PG_PropertyField_Integer<int>( propertyEditor, "Aircraft Crash Warning Time", &o->aircraftCrashWarningTime );
} else {
new PG_PropertyField_Checkbox<bool>( propertyEditor, "MapEd running Fullscreen", &o->mapeditWindowedMode, true );
new PG_PropertyField_Checkbox<bool>( propertyEditor, "Modal Selection Window", &o->maped_modalSelectionWindow );
}
#ifdef WIN32
static const char* graphicDrivers[] = { "default", "windib", "directx", NULL };
new PG_PropertyField_DropDown<ASCString>( propertyEditor , "Graphics backend", &o->graphicsDriver, graphicDrivers );
#endif
new PG_PropertyField_IntDropDown<int, GetVideoModes::VList::iterator>( propertyEditor, "Video Mode", &videoMode, vmodes.getList().begin(), vmodes.getList().end() );
new PG_PropertyField_Checkbox<bool>( propertyEditor, "Automatic Training", &o->automaticTraining );
new PG_PropertyField_IntDropDown<int>( propertyEditor, "Mouse: Field Select", &o->mouse.fieldmarkbutton, mouseButtonNames );
new PG_PropertyField_IntDropDown<int>( propertyEditor, "Mouse: Center View", &o->mouse.centerbutton, mouseButtonNames );
new PG_PropertyField_IntDropDown<int>( propertyEditor, "Mouse: Drag'N'Drop", &o->mouse.dragndropbutton, mouseButtonNames );
new PG_PropertyField_IntDropDown<int>( propertyEditor, "Mouse: Zoom Out", &o->mouse.zoomoutbutton, mouseButtonNames );
new PG_PropertyField_IntDropDown<int>( propertyEditor, "Mouse: Zoom In", &o->mouse.zoominbutton, mouseButtonNames );
if ( mainApp )
new PG_PropertyField_Checkbox<bool>( propertyEditor, "Single click action", &o->mouse.singleClickAction );
if ( !mainApp )
new PG_PropertyField_String<ASCString>( propertyEditor , "BI3 directory", &o->BI3directory );
if ( mainApp )
new PG_PropertyField_String<ASCString>( propertyEditor , "Startup Map", &o->startupMap );
//if ( mainApp )
(new PG_PropertyField_String<ASCString>( propertyEditor , "Default Password", &defaultPassword ))->SetPassHidden('*');
new PG_PropertyField_Checkbox<bool>( propertyEditor, "DEV: Cache GUI Definition (*.ascgui)", &o->cacheASCGUI );
new PG_PropertyField_Checkbox<bool>( propertyEditor, "DEV: View own replay", &o->debugReplay );
if ( mainApp ) {
new PG_PropertyField_Checkbox<bool>( propertyEditor, "Replays as Movies (not saved)", &o->replayMovieMode );
new PG_PropertyField_Checkbox<bool>( propertyEditor, "Record Campaign Map solutions", &o->recordCampaignMaps );
new PG_PropertyField_String<ASCString>( propertyEditor, "PBEM server hostname", &o->pbemServer.hostname );
new PG_PropertyField_String<ASCString>( propertyEditor, "PBEM server username", &o->pbemServer.username );
new PG_PropertyField_Integer<int>( propertyEditor, "PBEM server port", &o->pbemServer.port);
}
(new PG_PropertyField_String<ASCString>( propertyEditor , "Language Override", &o->languageOverride ));
if ( !mainApp )
new PG_PropertyField_Checkbox<bool>( propertyEditor, "DEV: Save event message seperately", &o->saveEventMessagesExternal );
PG_Button* ok = new PG_Button( this, PG_Rect( Width() - 100, Height() - 40, 90, 30), "OK" );
ok->sigClick.connect( SigC::slot( *this, &EditGameOptions::ok ));
};
};
void editGameOptions ( bool mainApp )
{
try {
EditGameOptions ego ( NULL, mainApp );
ego.Show();
ego.RunModal();
}
catch ( ... ) {
errorMessage( "An exception was caught" );
}
}
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