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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-1999 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include "../ascstring.h"
#include "../paradialog.h"
#include "../windowing.h"
#include <pgpropertyfield_string.h>
#include "../gamemap.h"
#include <pgcolorselector.h>
class EditPlayerData : public ASC_PG_Dialog
{
ASC_PropertyEditor* editor;
ASCString name;
Player& myPlayer;
bool ok();
PG_DropDown* playerMode;
map<int,Player::PlayerStatus> modes;
PG_ColorSelector* colorSelector;
public:
EditPlayerData( Player& player );
GameMap* getMap();
bool search( int id );
};
EditPlayerData :: EditPlayerData(Player& player ) : ASC_PG_Dialog( NULL, PG_Rect( -1, -1, 500, 400), "Edit Player Data" ), editor(NULL), myPlayer( player ), colorSelector(NULL)
{
name = player.getName();
editor = new ASC_PropertyEditor( this, PG_Rect( 10, 40, Width()-20, 70));
new PG_PropertyField_String<ASCString>( editor , "Name", &name );
new PG_PropertyField_String<ASCString>( editor , "Email Address", &player.email );
playerMode = new PG_DropDown( this, PG_Rect( 10, 110, Width() - 30, 25 ));
playerMode->AddItem( Player :: playerStatusNames[player.stat] );
modes[0] = player.stat;
int counter = 1;
int pos = 0;
while ( Player :: playerStatusNames[pos] ) {
if( pos != Player::supervisor && pos != player.stat ) {
playerMode->AddItem( Player :: playerStatusNames[pos] );
modes[counter++] = Player::PlayerStatus(pos);
}
++pos;
}
playerMode->SelectItem(0);
// colorSelector = new PG_ColorSelector( this, PG_Rect( 10, 140, Width() - 30, 150 ));
// colorSelector->SetColor( player.getColor() );
StandardButtonDirection( Horizontal );
AddStandardButton( "OK")->sigClick.connect( SigC::slot( *this, &EditPlayerData::ok ));
}
bool EditPlayerData :: ok()
{
if ( editor->Apply() ) {
myPlayer.setName( name );
myPlayer.stat = modes[playerMode->GetSelectedItemIndex()];
// myPlayer.setColor( colorSelector->
QuitModal();
}
return true;
}
void editPlayerData( GameMap* gamemap )
{
int humanNum = 0;
for ( int i = 0; i < gamemap->getPlayerCount(); ++i )
if ( gamemap->getPlayer(i).isHuman() )
++humanNum;
if ( humanNum <= 1 )
infoMessage("Only available for multiplayer games");
else {
EditPlayerData epd( gamemap->getPlayer( gamemap->actplayer) );
epd.Show();
epd.RunModal();
}
}
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