1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156
|
/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-1999 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include <sstream>
#include <pgimage.h>
#include "playersetup.h"
int PlayerSetupWidget::guessHeight( GameMap* gamemap )
{
int counter = 0;
for ( int i = 0; i < gamemap->getPlayerCount(); ++i )
if ( gamemap->player[i].exist() )
++counter;
return yoffset + counter * spacing + 5;
}
PlayerSetupWidget::PlayerSetupWidget( GameMap* gamemap, Mode mode, PG_Widget *parent, const PG_Rect &r, const std::string &style ) : PG_ScrollWidget( parent, r, style ) , actmap ( gamemap )
{
this->mode = mode;
int counter = 0;
for ( int i = 0; i < actmap->getPlayerCount(); ++i )
if ( actmap->player[i].exist() ) {
PlayerWidgets pw;
pw.pos = i;
int y = yoffset + counter * spacing;
ColoredBar* colbar = new ColoredBar( actmap->player[i].getColor(), this, PG_Rect( 20, y, Width() - 60, 30 ));
colbar->SetTransparency( 128 );
int y1 = Width() * 4 / 10;
pw.name = new PG_LineEdit( colbar, PG_Rect( 40, 5, y1 - 40, 20 ));
pw.name->SetText( actmap->player[i].getName());
PG_Rect r = PG_Rect( y1 + 20, 5, colbar->Width() - y1 - 40, 20 );
if ( mode != SelfEditable || actmap->actplayer == i ) {
pw.type = new PG_DropDown( colbar, r);
int pos = 0;
while ( Player :: playerStatusNames[pos] ) {
pw.type->AddItem( Player :: playerStatusNames[pos] );
++pos;
}
pw.type->SelectItem( actmap->player[i].stat );
pw.type->SetEditable(false);
} else {
pw.name->SetEditable( false );
pw.type = NULL;
PG_LineEdit* le = new PG_LineEdit( colbar, r );
le->SetText( Player :: playerStatusNames[ actmap->player[i].stat ] );
le->SetEditable( false );
}
PG_ThemeWidget* col = new PG_ThemeWidget( colbar, PG_Rect( 5, 5, 20, 20 ));
col->SetSimpleBackground(true);
col->SetBackgroundColor ( actmap->player[i].getColor());
col->SetBorderSize(0);
playerWidgets.push_back( pw );
++counter;
} else
actmap->player[i].stat = Player::off;
SetTransparency(255);
};
bool PlayerSetupWidget::Valid() {
if ( mode == AllEditableSinglePlayer ) {
int humanNum = 0;
for ( vector<PlayerWidgets>::iterator i = playerWidgets.begin(); i != playerWidgets.end(); ++i )
if ( i->type )
if ( Player::PlayerStatus( i->type->GetSelectedItemIndex()) == Player::human
|| Player::PlayerStatus( i->type->GetSelectedItemIndex()) == Player::supervisor
|| Player::PlayerStatus( i->type->GetSelectedItemIndex()) == Player::suspended )
++humanNum;
if ( humanNum > 1 ) {
MessagingHub::Instance().error("Only a single human player allowed in SinglePlayer mode allowed!");
return false;
}
}
return true;
}
bool PlayerSetupWidget::Apply() {
if ( !Valid() )
return false;
for ( vector<PlayerWidgets>::iterator i = playerWidgets.begin(); i != playerWidgets.end(); ++i ) {
actmap->player[i->pos].setName( i->name->GetText() );
if ( i->type )
actmap->player[i->pos].stat = Player::PlayerStatus( i->type->GetSelectedItemIndex() );
}
return true;
};
class PlayerSetupWindow : public ASC_PG_Dialog {
PlayerSetupWidget* asw;
public:
PlayerSetupWindow( GameMap* actmap, bool allEditable, PG_Widget *parent, const PG_Rect &r ) : ASC_PG_Dialog( parent, r, "Players" )
{
asw = new PlayerSetupWidget( actmap, PlayerSetupWidget::AllEditable, this, PG_Rect( 5, 30, r.Width() - 10, r.Height() - 60 ));
PG_Button* ok = new PG_Button( this, PG_Rect( Width() - 200, Height() - 30, 90, 20 ), "OK" );
ok->sigClick.connect( SigC::slot( *this, &PlayerSetupWindow::Apply ));
PG_Button* cancel = new PG_Button( this, PG_Rect( Width() - 100, Height() - 30, 90, 20 ), "Cancel" );
cancel->sigClick.connect( SigC::slot( *this, &PlayerSetupWindow::QuitModal ));
}
bool Apply()
{
asw->Apply();
QuitModal();
return true;
}
};
void setupPlayers( GameMap* actmap, bool supervisor )
{
PlayerSetupWindow asw ( actmap, supervisor, NULL, PG_Rect( 100, 100, 600, 500 ));
asw.Show();
asw.RunModal();
}
|