File: surface.h

package info (click to toggle)
asc 2.4.0.0-1
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 75,080 kB
  • ctags: 24,943
  • sloc: cpp: 155,023; sh: 8,829; ansic: 6,890; makefile: 650; perl: 138
file content (180 lines) | stat: -rw-r--r-- 5,796 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
/*
    This file is part of Advanced Strategic Command; http://www.asc-hq.de
    Copyright (C) 1994-2003  Martin Bickel  and  Marc Schellenberger

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; see the file COPYING. If not, write to the
    Free Software Foundation, Inc., 59 Temple Place, Suite 330,
    Boston, MA  02111-1307  USA
*/

#ifndef surfaceH
 #define surfaceH

 #include "../libs/sdlmm/src/sdlmm.h"
 #include "../basestreaminterface.h"

 typedef SDLmm::SPoint SPoint;

 //! A Device Independent color. Shamelessly pinched from Paragui to reduce coupling
class DI_Color : public SDL_Color {
public:
	DI_Color();
	DI_Color(const SDL_Color& c);
	DI_Color(Uint32 c);
	DI_Color(Uint8 r, Uint8 g, Uint8 b);

	DI_Color& operator=(const SDL_Color& c);

	DI_Color& operator=(Uint32 c);

	// operator Uint32() const;

	inline Uint32 MapRGB(SDL_PixelFormat* format) const {
		return SDL_MapRGB(format, r, g, b);
	}

	inline Uint32 MapRGBA(SDL_PixelFormat* format, Uint8 a) const {
		return SDL_MapRGBA(format, r, g, b, a);
	}

	inline bool operator!=(const DI_Color& c) const {
      return !operator==(c);// ((r != c.r) || (g != c.g) || (b != c.b));
	}
   
   inline bool operator==(const DI_Color& c) const {
      return ((r == c.r) && (g == c.g) && (b == c.b));
   }
   
};


 class Surface: public SDLmm::Surface {
      void* pixelDataPointer; // in some situations
    public:
      static const Uint32 transparent = 0;
      static const Uint32 opaque = 255l;
      explicit Surface( SDL_Surface *surface);
      Surface(const SDLmm::Surface& other);
      Surface() : SDLmm::Surface(NULL), pixelDataPointer(NULL) {};

      Surface Duplicate() const;

      static Surface createSurface( int width, int height, SDLmm::Color color = 255 );
      static Surface createSurface( int width, int height, int depth, SDLmm::Color color = 0xff0000ff );
      
      static Surface Wrap( SDL_Surface *surface) { surface->refcount++; return Surface(surface);};
      
      static void SetScreen( SDL_Surface* screen );
      
      /**
         Creates an image from an BGI image structure.
      */
      void  newFromBGI( void* img );
      void* toBGI() const;

      void FillTransparent();
      
      void read ( tnstream& stream ) ;
      void readImageFile ( tnstream& stream ) ;
      void write ( tnstream& stream ) const;
      void strech ( int width, int height );

      void writeDefaultPixelFormat ( tnstream& stream ) ;
      static void readDefaultPixelFormat ( tnstream& stream );

      //! assigns the default ASC palette to the surface (only for 8 Bit surfaces)
      void assignDefaultPalette();

      void assignPalette(SDL_Color* colors, int startColor = 0, int colorNum = 256 );

      //! tries to automatically detect the color key of the surface
      void detectColorKey( bool RLE = false );

      bool isTransparent( SDLmm::Color col ) const;

      void ColorKey2AlphaChannel() ;

      bool hasAlpha();
      /*
      SDLmm::ColorRGB GetRGB(SDLmm::Color pixel) const;
      SDLmm::ColorRGBA GetRGBA(SDLmm::Color pixel) const;
      */

      int getMemoryFootprint() const;
      
      SDL_Surface* getBaseSurface() { return me; };
      const SDL_Surface* getBaseSurface() const { return me; };
      ~Surface();
   protected:
      virtual int getDepthFormat() { return -1; };
      void convert();
           
   private:
      static SDLmm::PixelFormat* default8bit;
      static SDLmm::PixelFormat* default32bit;

 };

 class TypedSurfaceBase  : public Surface{
    protected:
      explicit TypedSurfaceBase( SDL_Surface *surface) : Surface(surface) {};
      TypedSurfaceBase(const SDLmm::Surface& other) : Surface( other ) {};
      TypedSurfaceBase() : Surface(NULL) {};
 };     
 
 template<int colorDepth> class TypedSurface : public TypedSurfaceBase {
    public:
      static const int depth = colorDepth;
      explicit TypedSurface( SDL_Surface *surface) : TypedSurfaceBase(surface) {};
      
      //! the parameter depthcheck is primarily there to prevent accidential usage of this constructor
      explicit TypedSurface( SDLmm::Surface& surface , int depthCheck ) : TypedSurfaceBase(surface) {
         assert ( surface.GetPixelFormat().BytesPerPixel() == depth );
         assert ( depthCheck == depth );
      };
      
      TypedSurface(const TypedSurface<colorDepth>& other) : TypedSurfaceBase( other ) {};
      TypedSurface() : TypedSurfaceBase(NULL) {};
   protected:
      virtual int getDepthFormat() { return depth; };
 };
 
 typedef TypedSurface<1> Surface8;
 typedef TypedSurface<4> Surface32;
 
 
 template<int depth> TypedSurface<depth>& castSurface( Surface& s ) {
    assert ( s.GetPixelFormat().BytesPerPixel() == depth );
    return static_cast<TypedSurface<depth>& >(s);
 };
 
 
 void applyFieldMask( Surface& s, int x = 0, int y = 0, bool detectColorKey = true );
 
 //! applies a field mask that uses FEFEFE Color as Colorkey to load old images
 void applyLegacyFieldMask( Surface& s, int x = 0, int y = 0, bool detectColorKey = false );

 Surface rotateSurface( Surface& s, int degrees );

class SurfaceLock {
      Surface& surf;
   public:
      SurfaceLock( Surface& s ) : surf(s) { s.Lock(); };
      ~SurfaceLock() { surf.Unlock(); };
};

 
 
#endif