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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2008 Martin Bickel
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#ifndef commonH
#define commonH
#include "../typen.h"
#include "../paradialog.h"
class GameMap;
class ObjectType;
class BuildingType;
class Vehicletype;
class TerrainType;
extern GameMap* getActiveMap();
extern const ObjectType* getObjectType( int id );
extern const BuildingType* getBuildingType( int id );
extern const Vehicletype* getUnitType( int id );
extern const TerrainType* getTerrainType( int id );
class StringArray {
public:
vector<ASCString> values;
StringArray(){};
void add( const ASCString& s ) { values.push_back( s ); };
ASCString getItem( int n ) //!< 1 based, in best LUA tradition
{
return (n> 0 && n <= values.size()) ? values[n-1] : ASCString();
}
int size() { return values.size(); }; //
};
class PropertyDialog : public ASC_PG_Dialog {
private:
PG_PropertyEditor* propertyEditor;
bool result;
bool ok();
bool cancel();
map<ASCString,bool> boolValues;
map<ASCString,int> intValues;
map<ASCString,ASCString> stringValues;
public:
PropertyDialog( const ASCString& title );
void addBool( const ASCString& name, bool defaultValue );
void addInteger( const ASCString& name, int defaultValue );
void addIntDropdown ( const ASCString& name, const StringArray& names, int defaultValue );
void addString( const ASCString& name, const ASCString& defaultValue );
std::string getString( const ASCString& name );
int getInteger( const ASCString& name );
bool getBool( const ASCString& name );
bool run();
};
extern int selectString ( const ASCString& title, const StringArray& entries, int defaultEntry = -1 );
extern GameMap* getLoadingMap();
extern void setLocalizedEventMessage( GameMap* map, int eventID, const ASCString& message );
extern void setLocalizedContainerName( GameMap* map, const MapCoordinate& pos, const std::string& name );
extern MapCoordinate getCursorPosition( const GameMap* gamemap );
#endif
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