1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78
|
/***************************************************************************
messages.h - description
-------------------
begin : Thu Feb 21 2002
copyright : (C) 2002 by Martin Bickel
email : bickel@asc-hq.org
***************************************************************************/
/*! \file messages.h
\brief Classes and Functions managing the in-game mails and the journal
*/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef messages_h_included
#define messages_h_included
#include "typen.h"
class GameMap;
//! A Message to a player. It may either be send by another player or by the system.
class Message {
ASCString bitMap2PlayerName( int p, const GameMap* gamemap ) const;
public:
//! bitmapped variable showing the sender of the message. Bit 0 - 7 are the players, Bit 9 is the system.
int from;
ASCString getFromText( const GameMap* gamemap ) const;
ASCString getCcText( const GameMap* gamemap ) const { return bitMap2PlayerName( cc, gamemap ); };
ASCString getToText( const GameMap* gamemap ) const { return bitMap2PlayerName( to, gamemap ); };
//! bitmapped variable showing the recipients of the message.
int to;
//! bitmapped variable showing the recipients of the message.
int cc;
//! the real world time the message was written
time_t time;
//! the body of the message
ASCString text;
//! an id that identifies the message. It is assigned automatically
int id;
//! the game time the messages was written
GameTime gametime;
//! reminders are special messages that the players sends to himself, to be read the next turn
bool reminder;
Message ( GameMap* spfld );
/** Constructor.
\param msg The message text
\param gamemap The map that this message is currently being played
\param rec The receipient. Bitmapped: each bit one player
\param from The sender. Bitmapped too! 512 = system
*/
Message ( const ASCString& msg, GameMap* gamemap,int rec, int from = 512 );
};
typedef PointerList<Message*> MessageContainer;
typedef list<Message*> MessagePntrContainer;
#endif
|