1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
|
/*! \file network.cpp
\brief Code for moving a multiplayer game data from one computer to another.
The only method that is currently implemented is writing the data to a file
and telling the user to send this file by email :-)
But the interface for real networking is there...
*/
/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2005 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include "pbem-server.h"
#include "../util/messaginghub.h"
PBEMServer::PBEMServer() {};
ASCString PBEMServer::getDefaultServerAddress() { return "not supported"; };
void PBEMServer::setServerAddress( const ASCString& address )
{
warningMessage("This version of ASC was compiled without support PBEM Server");
};
void PBEMServer::readChildData ( tnstream& stream )
{
warningMessage("This version of ASC was compiled without support PBEM Server");
};
void PBEMServer::writeChildData ( tnstream& stream ) const
{
warningMessage("This version of ASC was compiled without support PBEM Server");
}
void PBEMServer::setup()
{
warningMessage("This version of ASC was compiled without support PBEM Server");
}
void PBEMServer::send( const GameMap* map, int lastPlayer, int lastturn )
{
warningMessage("This version of ASC was compiled without support PBEM Server");
}
GameMap* PBEMServer::receive()
{
warningMessage("This version of ASC was compiled without support PBEM Server");
return NULL;
}
|