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/*! \file network.cpp
\brief Code for moving a multiplayer game data from one computer to another.
The only method that is currently implemented is writing the data to a file
and telling the user to send this file by email :-)
But the interface for real networking is there...
*/
/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2005 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include <cstring>
#include "../global.h"
#include "../misc.h"
#include "../loaders.h"
#include "../gamemap.h"
#include "../dlg_box.h"
#include "../dialog.h"
#include "simple_file_transfer.h"
#include "../dialogs/fileselector.h"
#include "../gameoptions.h"
#include "../basestrm.h"
void FileTransfer::readChildData ( tnstream& stream )
{
stream.readInt();
filename = stream.readString();
}
void FileTransfer::writeChildData ( tnstream& stream ) const
{
stream.writeInt( 1 );
stream.writeString( filename );
}
void FileTransfer::setup()
{
enterfilename();
}
void FileTransfer::setup( const ASCString& filename )
{
this->filename = filename;
}
bool FileTransfer::enterfilename()
{
filename = editString( "Enter Filename", filename );
return true;
}
void FileTransfer::send( const GameMap* map, int lastPlayer, int lastturn )
{
while ( filename.empty() ) {
if( !enterfilename() )
return;
}
try {
ASCString fname = constructFileName( map, lastPlayer, lastturn );
tfindfile ff( fname );
tfindfile::FileInfo fi;
if ( ff.getnextname( fi ) && fi.directoryLevel == 0 )
do {
if (choice_dlg("overwrite " + fname,"~y~es","~n~o") == 2)
fname = selectFile( ASCString("*") + tournamentextension, false );
} while (fname.empty());
{
tnfilestream gamefile ( fname, tnstream::writing );
tnetworkloaders nwl;
nwl.savenwgame( &gamefile, map );
}
int nextPlayer = map->actplayer;
if ( nextPlayer < 0 )
nextPlayer = 0;
bool mail = !CGameOptions::Instance()->mailProgram.empty();
if ( mail )
if (choiceDialog("Invoke the mail program to send the file?","~m~ail","~j~ust save", "sendpbem") == 2)
mail = false;
if ( !mail ) {
ASCString msg = "Data written!\nPlease send " + fname + " to \n" + map->player[nextPlayer].getName();
if ( !map->player[nextPlayer].email.empty() )
msg += " (" + map->player[nextPlayer].email + ")";
infoMessage( msg );
} else {
ASCString fullFile = ::constructFileName(0, "", fname);
ASCString command = CGameOptions::Instance()->mailProgram;
command.replaceAll_ci( "$(fullfile)", fullFile);
command.replaceAll_ci( "$(file)", fname );
ASCString url = fullFile;
if ( pathdelimitterstring != ASCString("/"))
url.replaceAll(pathdelimitterstring, "/");
if ( url.find('/') == 0 )
url = "file://" + url;
else
url = "file:///" + url;
command.replaceAll_ci( "$(url)", url );
if ( map->player[nextPlayer].email.empty() )
command.replaceAll_ci( "$(to)", "unknown");
else
command.replaceAll_ci( "$(to)", map->player[nextPlayer].email );
int sv = -1;
for ( int i = 0; i < map->getPlayerCount(); ++i)
if ( map->getPlayer(i).stat == Player::supervisor ) {
sv = i;
break;
}
if ( sv != -1 && sv != nextPlayer )
command.replaceAll_ci( "$(sv)", map->player[sv].email );
else
command.replaceAll_ci( "$(sv)", "" );
StatusMessageWindowHolder smw = MessagingHub::Instance().infoMessageWindow( "Executing external mailer:\n" + command );
#ifdef _WIN32_
// Windows sucks!
ASCString realCommand = "\"" + command + "\"";
#else
ASCString& realCommand = command;
#endif
int res = system(realCommand.c_str());
if (res != 0 ) {
smw.close();
errorMessage("Program failed with exit code " + ASCString::toString(res) + "\nCommand was:\n" + command);
} else {
smw.close();
infoMessage( "Mail submitted successfully" );
}
}
} catch ( tfileerror ) {
errorMessage ( "error writing file " + filename );
}
}
GameMap* FileTransfer::receive()
{
return loadPBEMFile( filename );
}
GameMap* FileTransfer::loadPBEMFile( const ASCString& filename )
{
GameMap* map = NULL;
try {
tnfilestream gamefile ( filename, tnstream::reading );
tnetworkloaders nwl;
map = nwl.loadnwgame( &gamefile );
if ( map->actplayer < 0 )
throw ASCmsgException("this map has not been properly started");
}
catch ( tinvalidversion iv ) {
throw iv;
}
catch ( tfileerror ) {
errorMessage ( filename + " is not a legal email game" );
return NULL;
}
return map;
}
ASCString FileTransfer::constructFileName( const GameMap* actmap, int lastPlayer, int lastturn ) const
{
ASCString s = filename;
while ( s.find( "$p") != ASCString::npos ) {
if ( lastPlayer >= 0 )
s.replace( s.find( "$p"), 2, 1, 'A' + lastPlayer );
else
s.replace( s.find( "$p"), 2, "SV" );
}
while ( s.find( "$t") != ASCString::npos ) {
if ( lastturn >= 0 )
s.replace( s.find( "$t"), 2, ASCString::toString( lastturn ) );
else
s.replace( s.find( "$t"), 2, ASCString::toString ( actmap->time.turn() ) );
}
if ( !s.endswith(tournamentextension ))
s += tournamentextension;
return s;
}
namespace {
const bool r1 = networkTransferMechanismFactory::Instance().registerClass( FileTransfer::mechanismID(), ObjectCreator<GameTransferMechanism, FileTransfer> );
}
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