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/*! \file sgstream.cpp
\brief The IO for many basic classes and structurs of ACS
These routines are gradually being moved to become methods of their classes
*/
/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2005 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include <cstdlib>
#include <cstring>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <stdarg.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fstream>
#include <boost/regex.hpp>
#include "global.h"
#include "typen.h"
#include "basegfx.h"
#include "misc.h"
#include "sgstream.h"
#include "basestrm.h"
#include "palette.h"
#include "gameoptions.h"
#ifdef _WIN32_
#include <direct.h>
#include <windows.h>
#include <winreg.h>
#include <shlobj.h>
#endif
const char* asc_EnvironmentName = "ASC_CONFIGFILE";
int dataVersion = 0;
const int object_version = 1;
const int technology_version = 1;
void loadpalette ( void )
{
if ( ! asc_paletteloaded ) {
displayLogMessage ( 4, "loading palette ... " );
tnfilestream stream ("palette.pal", tnstream::reading);
stream.readdata( & pal, sizeof(pal));
colormixbufchar = new char [ sizeof ( tmixbuf ) ];
colormixbuf = (pmixbuf) colormixbufchar;
stream.readdata( colormixbuf, sizeof ( *colormixbuf ));
for ( int i= 0; i < 8; i++ ) {
stream.readdata( &xlattables.xl[i], sizeof ( xlattables.a.dark05 ));
xlattables.xl[i][255] = 255;
}
/*
stream.readdata( &xlattables.a.dark1, sizeof ( xlattables.a.dark1 ));
xlattables.a.dark1[255] = 255;
stream.readdata( &xlattables.a.dark2, sizeof ( xlattables.a.dark2 ));
xlattables.a.dark2[255] = 255;
stream.readdata( &xlattables.a.dark3, sizeof ( xlattables.a.dark3 ));
xlattables.a.dark3[255] = 255;
stream.readdata( &xlattables.light, sizeof ( xlattables.light ));
xlattables.light[255] = 255;
*/
#ifdef use_truecolor2pal
stream.readdata( &truecolor2pal_table, sizeof ( truecolor2pal_table ));
stream.readdata( &bi2asc_color_translation_table, sizeof ( bi2asc_color_translation_table ));
#endif
xlatpictgraytable = (ppixelxlattable) malloc( sizeof(*xlatpictgraytable) );
// xlatpictgraytable = new tpixelxlattable;
generategrayxlattable(xlatpictgraytable,160,16,&pal);
(*xlatpictgraytable)[255] = 255;
asc_paletteloaded = 1;
displayLogMessage ( 4, "done\n" );
}
}
ASCString resolvePath( ASCString path )
{
#ifdef WIN32
static boost::regex exevar( "\\$\\(?EXEPATH\\)?", boost::regex::icase);
path = boost::regex_replace( path, exevar, ConfigurationFileLocator::Instance().getExecutableLocation(), boost::regex_constants::format_literal );
static boost::regex appdata( "\\$\\(?APPDATA\\)?", boost::regex::icase);
path = boost::regex_replace( path, appdata, ConfigurationFileLocator::Instance().getSpecialPath( CSIDL_APPDATA ), boost::regex_constants::format_literal );
static boost::regex commonappdata( "\\$\\(?COMMON_APPDATA\\)?", boost::regex::icase);
path = boost::regex_replace( path, commonappdata, ConfigurationFileLocator::Instance().getSpecialPath( CSIDL_COMMON_APPDATA ), boost::regex_constants::format_literal );
static boost::regex myDocs( "\\$\\(?MY_DOCUMENTS\\)?", boost::regex::icase);
path = boost::regex_replace( path, myDocs, ConfigurationFileLocator::Instance().getSpecialPath( CSIDL_PERSONAL ), boost::regex_constants::format_literal );
#endif
/*
boost::smatch what;
if ( boost::regex_match(path, what, exevar ))
return boost::regex_match( ConfigurationFileLocator::Instance().getExecutableLocation() + "\\";
static boost::regex appdata( "\\$\\(?APPDATA\\)?", boost::regex::icase);
if ( boost::regex_match(path, what, appdata ))
return ConfigurationFileLocator::Instance().getSpecialPath( CSIDL_APPDATA ) + "\\";
static boost::regex commonappdata( "\\$\\(?COMMIN_APPDATA\\)?", boost::regex::icase);
if ( boost::regex_match(path, what, commonappdata ))
return ConfigurationFileLocator::Instance().getSpecialPath( CSIDL_COMMON_APPDATA ) + "\\" ;
*/
return path;
}
bool makeDirectory ( const ASCString& path )
{
if ( path.empty() )
return false;
ASCString path2 = resolvePath( path );
char tmp[10000];
constructFileName( tmp, 0, path2.c_str(), NULL );
int existence = directoryExist ( tmp );
if ( !existence ) {
int res = createDirectory( tmp );
if ( res ) {
fprintf(stderr, "could neither access nor create directory %s\n", tmp );
return false;
}
}
return true;
}
ASCString getDirectory( ASCString filename )
{
if ( directoryExist( filename ))
return filename;
ASCString directory;
static boost::regex dir( "(.*)[\\\\/:][^\\\\/:]+");
boost::smatch what;
if( boost::regex_match( filename, what, dir)) {
directory.assign( what[1].first, what[1].second );
return directory;
} else {
return ".";
}
}
void ConfigurationFileLocatorCore::setCommandLineParam( const ASCString& path )
{
cmdline = path;
}
void ConfigurationFileLocatorCore::setExecutableLocation( const ASCString& path )
{
exePath = getDirectory( path );
#ifdef WIN32
char buffer[_MAX_PATH];
if( _getcwd( buffer, _MAX_PATH ) )
if ( exePath == "." || exePath == ".\\" )
exePath = buffer;
#endif
}
ASCString ConfigurationFileLocatorCore::getExecutableLocation()
{
return exePath;
}
ASCString ConfigurationFileLocatorCore::getSpecialPath( int type)
{
#ifdef WIN32
TCHAR szPath[MAX_PATH];
if ( SUCCEEDED(SHGetFolderPath( NULL, type, NULL, SHGFP_TYPE_CURRENT, szPath ))) {
ASCString dir = szPath;
appendbackslash ( dir );
dir += "ASC";
appendbackslash ( dir );
return dir;
}
#endif
return "";
}
vector<ASCString> ConfigurationFileLocatorCore::getDefaultDirectory()
{
vector<ASCString> dirs;
#ifdef _WIN32_
HKEY key;
if ( RegOpenKeyEx ( HKEY_LOCAL_MACHINE,
"SOFTWARE\\Advanced Strategic Command\\",
0,
KEY_READ,
&key ) == ERROR_SUCCESS) {
DWORD type;
const int size = 2000;
char buf[size];
DWORD size2 = size;
if ( RegQueryValueEx ( key, "InstallDir2", NULL, &type, (BYTE*)buf, &size2 ) == ERROR_SUCCESS ) {
if ( type == REG_SZ ) {
ASCString dir = buf;
appendbackslash ( dir );
dirs.push_back( dir );
}
}
RegCloseKey ( key );
}
/*
ASCString dir = getSpecialPath( CSIDL_APPDATA );
if ( !dir.empty() )
dirs.push_back(dir);
dir = getSpecialPath( CSIDL_COMMON_APPDATA );
if ( !dir.empty() )
dirs.push_back(dir);
*/
dirs.push_back( "$(MY_DOCUMENTS)\\" );
dirs.push_back( "$(APPDATA)\\" );
dirs.push_back( "$(COMMON_APPDATA)\\" );
dirs.push_back( "$(EXEPATH)\\" );
/*
if ( !exePath.empty())
dirs.push_back( exePath );
*/
#else
ASCString dir = getenv("HOME");
appendbackslash ( dir );
dir += ".asc/";
dirs.push_back( dir );
#endif
return dirs;
}
ASCString ConfigurationFileLocatorCore::getConfigFileName()
{
if ( cmdline.length() ) {
configFileType = 1;
displayLogMessage( 7, "ConfigurationFileLocatorCore::getConfigFileName() returns cmdline: " + cmdline + "\n" );
return cmdline;
}
if ( getenv ( asc_EnvironmentName )) {
ASCString res = getenv ( asc_EnvironmentName );
configFileType = 2;
displayLogMessage( 7, "ConfigurationFileLocatorCore::getConfigFileName() returns env dir: " + res + "\n" );
return res;
}
if ( !exePath.empty() && !isPathRelative(exePath) ) {
displayLogMessage( 5, "Exe path is " + exePath + "\n" );
ASCString completeName = exePath + "/" + asc_configurationfile;
if ( exist( completeName )) {
configFileType = 3;
displayLogMessage( 7, "ConfigurationFileLocatorCore::getConfigFileName() returns exepath: " + completeName + "\n" );
return completeName;
}
}
vector<ASCString> list = getDefaultDirectory();
if ( list.size() >= 1 ) {
configFileType = 4;
for ( vector<ASCString>::iterator i = list.begin(); i != list.end(); ++i ) {
ASCString p = resolvePath( *i ) + asc_configurationfile;
if( exist( p )) {
displayLogMessage( 7, "ConfigurationFileLocatorCore::getConfigFileName() returns default dir: " + p + "\n" );
return p;
}
}
ASCString res = resolvePath( list[0] ) + asc_configurationfile;
displayLogMessage( 7, "ConfigurationFileLocatorCore::getConfigFileName() returns list0: " + res + "\n" );
return res;
}
configFileType = 5;
displayLogMessage( 7, "ConfigurationFileLocatorCore::getConfigFileName() returns asc_configurationfile: " + ASCString(asc_configurationfile) + "\n" );
return asc_configurationfile;
}
ASCString ConfigurationFileLocatorCore::getConfigForPrinting()
{
return "";
}
ConfigurationFileLocatorCore::ConfigurationFileLocatorCore() : configFileType(-1)
{
}
void ConfigurationFileLocatorCore::writeDefaultPathsToOptions()
{
#ifdef WIN32
vector<ASCString> dirs = getDefaultDirectory();
CGameOptions::Instance()->searchPathNum = 0;
for ( vector<ASCString>::iterator i = dirs.begin(); i != dirs.end(); ++i )
CGameOptions::Instance()->addSearchPath ( *i );
#else
CGameOptions::Instance()->setDefaultDirectories();
#endif
}
ASCString getConfigFileName ()
{
ASCString configFileName = ConfigurationFileLocator::Instance().getConfigFileName();
if ( !configFileName.empty() )
return configFileName ;
else
return "-none- ; default values used";
}
int readgameoptions ( const ASCString& filename )
{
displayLogMessage ( 4, "loading game options ... " );
displayLogMessage ( 6, ASCString("Path is ") + filename + "; " );
if ( exist ( filename )) {
displayLogMessage ( 6, "found, " );
try {
CGameOptions::Instance()->load( filename );
}
catch ( ParsingError err ) {
fatalError ( "Error parsing text file " + err.getMessage() );
}
catch ( tfileerror err ) {
fatalError ( "Error loading file " + err.getFileName() );
}
catch ( ... ) {
fatalError ( "caught undefined exception" );
}
} else {
displayLogMessage ( 6, "not found, using defaults, " );
ConfigurationFileLocator::Instance().writeDefaultPathsToOptions();
if ( !filename.empty() ) {
CGameOptions::Instance()->setChanged();
if ( writegameoptions( filename ))
displayLogMessage ( 6, "A config file has been sucessfully written to " + filename + " ");
else {
warningMessage("Unable to write file " + filename );
displayLogMessage ( 6, "Failed to write config file to " + filename + " ");
}
}
}
displayLogMessage ( 4, "done\n" );
makeDirectory ( CGameOptions::Instance()->getSearchPath(0) );
return 0;
}
bool writegameoptions ( ASCString configFileName )
{
try {
if ( configFileName.empty() )
configFileName = ConfigurationFileLocator::Instance().getConfigFileName();
configFileName = resolvePath( configFileName );
if ( CGameOptions::Instance()->isChanged() && !configFileName.empty() ) {
char buf[10000];
if ( makeDirectory ( extractPath ( buf, configFileName.c_str() ))) {
CGameOptions::Instance()->save( configFileName );
return true;
}
}
}
catch ( ... ) {
// warning("Could not save game options");
}
return false;
}
void checkFileLoadability ( const ASCString& filename )
{
try {
tnfilestream strm ( filename, tnstream::reading );
strm.readChar();
}
catch ( ASCexception ) {
ASCString msg = "Unable to access " + filename + "\n";
msg += "Make sure the file main.ascdat is in one of the search paths specified in your config file !\n";
ASCString configFileName = ConfigurationFileLocator::Instance().getConfigFileName();
if ( exist( configFileName ))
msg += "The configuration file that is used is: " + configFileName + "\n";
else
if ( !configFileName.empty() ) {
CGameOptions::Instance()->setChanged();
if ( writegameoptions( configFileName ))
msg += "A configuration file has been written to " + configFileName + "\n";
}
msg += "These paths are being searched for data files:\n ";
for ( int i = 0; i < getSearchPathNum(); ++i )
if ( !getSearchPath(i).empty() )
msg += getSearchPath(i) + "\n ";
fatalError ( msg );
}
catch ( ... ) {
fatalError ( "checkFileLoadability threw an unspecified exception\n" );
}
}
void initFileIO ( const ASCString& configFileName, int skipChecks )
{
ConfigurationFileLocator::Instance().setCommandLineParam( configFileName );
readgameoptions( ConfigurationFileLocator::Instance().getConfigFileName() );
for ( int i = 0; i < CGameOptions::Instance()->getSearchPathNum(); i++ )
if ( !CGameOptions::Instance()->getSearchPath(i).empty() ) {
displayLogMessage ( 3, "adding search patch " + CGameOptions::Instance()->getSearchPath(i) + "\n" );
ASCString path = resolvePath( CGameOptions::Instance()->getSearchPath(i) );
if ( isPathRelative( path ) && !isPathRelative( ConfigurationFileLocator::Instance().getConfigFileName() )) {
ASCString path2 = getDirectory( ConfigurationFileLocator::Instance().getConfigFileName() );
appendbackslash ( path2 );
addSearchPath( path2 + path );
} else
addSearchPath ( path );
}
try {
opencontainer ( "*.ascdat" );
}
catch ( tfileerror err ) {
fatalError ( "a fatal IO error occured while mounting the container file %s\n"
"It is probably damaged, try getting a new one.\n", err.getFileName().c_str() );
}
catch ( tcompressionerror err ) {
fatalError ( "a fatal error occured while decompressing a container file.\n"
"If you have several *.ascdat files in your ASC directory, try removing all but main.ascdat.\n"
"If the error still occurs then, get a new data package from www.asc-hq.org\n" );
}
catch ( ASCexception ) {
fatalError ( "a fatal error occured while mounting the container files \n");
}
catch ( ... ) {
fatalError ( "loading of game failed during pre graphic initializing" );
}
if ( ! (skipChecks & 1 ))
checkFileLoadability ( "palette.pal" );
}
void versionError( const ASCString& filename, const ASCString& location )
{
ASCString msg = "A newer version of the data file '";
msg += filename + "' is required. \nYou can get a new data package at http://www.asc-hq.org\n";
msg += "The old file is " + location;
fatalError( msg );
}
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