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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2008 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include "task.h"
#include "../util/messaginghub.h"
#include "../basestrm.h"
Task::Task( GameMap* gamemap )
{
state = Planned;
this->gamemap = gamemap;
}
GameMap* Task::getMap()
{
return gamemap;
}
const int currentTaskVersion = 1;
const int gameTaskToken = 0x9812a0c3;
void Task::read ( tnstream& stream )
{
displayLogMessage(0, "reading " + ASCString::toString(getID()) + "\n");
int version = stream.readInt();
if ( version > currentTaskVersion )
throw tinvalidversion ( "GameAction", currentTaskVersion, version );
readData( stream );
int token = stream.readInt();
if ( token != gameTaskToken )
throw tinvalidversion ("GameActionToken", gameTaskToken, token );
}
void Task::write ( tnstream& stream )
{
stream.writeInt( getID() );
stream.writeInt( currentTaskVersion );
writeData( stream );
stream.writeInt( gameTaskToken );
}
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