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## Process this file with automake to produce Makefile.in
######################################################################
vpath %.cpp $(srcdir)/..:$(srcdir)/../..
MAINTAINERCLEANFILES = Makefile.in
INCLUDES = -I $(top_builddir) -I$(top_src_dir)/source
AM_CXXFLAGS = $(SDL_CFLAGS) -Dconverter $(SIGC_CFLAGS) @LokiInclude@
bin_PROGRAMS = asc_demount \
asc_mount \
asc_weaponguide
# asc_makegfx \
# asc_viewid \
# asc_bin2text \
# asc_raw2pcx
nodist_asc_demount_SOURCES = demount.cpp basestrm.cpp simplestream.cpp misc.cpp ascstring.cpp strtmesg.cpp stringtokenizer.cpp
nodist_asc_mount_SOURCES = mount.cpp basestrm.cpp simplestream.cpp misc.cpp ascstring.cpp strtmesg.cpp stringtokenizer.cpp
#asc_makegfx_SOURCES = makegfx.cpp basestrm.cpp simplestream.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp basegfx.cpp graphicset.cpp gameoptions.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp strtmesg.cpp textfileparser.cpp containerbasetype.cpp terraintype.cpp objecttype.cpp textfiletags.cpp textfile_evaluation.cpp stringtokenizer.cpp research.cpp itemrepository.cpp overviewmapimage.cpp iconrepository.cpp messaginghub.cpp
#asc_viewid_SOURCES = viewid.cpp basestrm.cpp simplestream.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp basegfx.cpp graphicset.cpp gameoptions.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp strtmesg.cpp textfileparser.cpp containerbasetype.cpp terraintype.cpp objecttype.cpp textfiletags.cpp textfile_evaluation.cpp stringtokenizer.cpp research.cpp itemrepository.cpp
#asc_bin2text_SOURCES = bin2text.cpp basestrm.cpp simplestream.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp basegfx.cpp graphicset.cpp gameoptions.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp strtmesg.cpp textfileparser.cpp containerbasetype.cpp terraintype.cpp objecttype.cpp textfiletags.cpp textfile_evaluation.cpp stringtokenizer.cpp research.cpp itemrepository.cpp
nodist_asc_weaponguide_SOURCES = weaponguide.cpp basestrm.cpp simplestream.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp \
basegfx.cpp graphicset.cpp gameoptions.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp strtmesg.cpp \
textfileparser.cpp containerbasetype.cpp terraintype.cpp objecttype.cpp textfiletags.cpp textfile_evaluation.cpp \
stringtokenizer.cpp research.cpp itemrepository.cpp groupfile.cpp guidegenerator.cpp infopage.cpp overviewmapimage.cpp \
iconrepository.cpp objects.cpp unitset.cpp fieldimageloader.cpp stdio-errorhandler.cpp playercolor.cpp versionidentifier.cpp \
package.cpp packagerepository.cpp accessconstraints-editor.cpp
#asc_raw2pcx_SOURCES = raw2pcx.cpp basestrm.cpp simplestream.cpp misc.cpp ascstring.cpp loadpcxc.cpp palette.cpp sgstream.cpp newfont.cpp basegfx.cpp graphicset.cpp gameoptions.cpp stack.cpp buildingtype.cpp typen.cpp vehicletype.cpp password.cpp strtmesg.cpp textfileparser.cpp containerbasetype.cpp terraintype.cpp objecttype.cpp textfiletags.cpp textfile_evaluation.cpp stringtokenizer.cpp research.cpp itemrepository.cpp
asc_mount_LDADD = $(SDL_LIBS) $(SIGC_LIBS) $(BZIP2_LIBS) $(top_builddir)/source/tools/lib/libasc_cmd.la
asc_demount_LDADD = $(SDL_LIBS) $(SIGC_LIBS) $(BZIP2_LIBS) $(top_builddir)/source/tools/lib/libasc_cmd.la
#asc_makegfx_LDADD = $(SDL_LIBS) $(top_builddir)/source/sdl/libsdl.la @LDADDLIBBZ2@ $(SIGC_LIBS) $(top_builddir)/source/tools/lib/libasc_cmd.la $(top_builddir)/source/libs/sdlmm/src/libSDLmm.la
#asc_viewid_LDADD = $(top_builddir)/source/sdl/libsdl.la @LDADDLIBBZ2@ @SIGC_LIBS@ $(top_builddir)/source/tools/lib/libasc_cmd.la
#asc_bin2text_LDADD = $(top_builddir)/source/sdl/libsdl.la @LDADDLIBBZ2@ @SIGC_LIBS@ $(top_builddir)/source/tools/lib/libasc_cmd.la
asc_weaponguide_LDADD = $(SDL_LIBS) $(top_builddir)/source/sdl/libsdl.la $(top_builddir)/source/util/libutil.la $(BZIP2_LIBS) $(SIGC_LIBS) $(top_builddir)/source/tools/lib/libasc_cmd.la $(top_builddir)/source/libs/sdlmm/src/libSDLmm.la $(top_builddir)/source/graphics/libgraphics.la $(LOKI_LIBS) $(BOOST_LIBS)
#asc_raw2pcx_LDADD = $(top_builddir)/source/sdl/libsdl.la @LDADDLIBBZ2@ @SIGC_LIBS@ $(top_builddir)/source/tools/lib/libasc_cmd.la
# vim: noexpandtab ai
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