File: weaponguide.cpp

package info (click to toggle)
asc 2.4.0.0-1
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 75,080 kB
  • ctags: 24,943
  • sloc: cpp: 155,023; sh: 8,829; ansic: 6,890; makefile: 650; perl: 138
file content (133 lines) | stat: -rw-r--r-- 3,585 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
/*
    This file is part of Advanced Strategic Command; http://www.asc-hq.de
    Copyright (C) 1994-2001  Martin Bickel, Marc Schellenberger and
    Steffen Froehlich
 
    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.
 
    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.
 
    You should have received a copy of the GNU General Public License
    along with this program; see the file COPYING. If not, write to the 
    Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
    Boston, MA  02111-1307  USA
*/
// Version v2.0 , change also GENERAL


#include <stdio.h>
#include <stdlib.h>
#include <algorithm>


#include "../typen.h"
#include "../basestrm.h"
#include "../misc.h"
#include "../sgstream.h"
#include "../buildingtype.h"
#include "../vehicletype.h"
#include "../errors.h"
#include "../graphicset.h"
#include "../ascstring.h"
#include "../itemrepository.h"
#include "../strtmesg.h"
#include "../basegfx.h"
#include "../loadpcx.h"
#include "../unitset.h"

#include "infopage.h"
#include "guidegenerator.h"

#include "../stdio-errorhandler.h"

#ifdef WIN32
#undef main
#endif


// including the command line parser, which is generated by genparse
#include "../clparser/weaponguide.cpp"


int main(int argc, char *argv[] ) 
{
   StdIoErrorHandler stdioerrorhandler;
   try {
      Cmdline cl ( argc, argv );

      if ( cl.v() ) {
         cout << argv[0] << " " << getVersionString() << endl;
         exit(0);
      }
      cout << "*******Starting guide generation*******" << endl;
      MessagingHub::Instance().setVerbosity( cl.r() );

      SDL_Init( SDL_INIT_VIDEO );
      
      ConfigurationFileLocator::Instance().setExecutableLocation( argv[0] );
      initFileIO( cl.c(), 4 );  // passing the filename from the command line options
      ASCString prefixDir = cl.d();
      if ( !prefixDir.empty() )
         appendbackslash ( prefixDir );

      #ifdef _WIN32_
      ASCString tempPath = getenv("temp");
      appendbackslash(tempPath);
      #else
      ASCString tempPath = "/tmp/";
      #endif


      printf("Loading data for generating unit documentation. Please wait...");
      loadpalette();
      printf(".");

      GraphicSetManager::Instance().loadData();
        
      loadAllData( false );
      printf(".");
      loadUnitSets();
      printf(".");
        

      const char* wildcard;

      if ( cl.next_param() < argc ) {
         wildcard = argv[cl.next_param()];
         // if a command line parameter is specified, use it as wildcard
         // for example: weaponguide s*.veh
      } else {
         wildcard =  "*";
         // else use all verhicles
      }



      BuildingGuideGen gen(prefixDir, cl.m(), cl.s(),  cl.t(), cl.roottech(), cl.i(), cl.l(), !cl.b(), !cl.writeall());
      gen.processSubjects();
      cout << "*******Buildings done*******" << endl;
      UnitGuideGen unitGen(prefixDir, cl.m(), cl.s(),  cl.t(), cl.roottech(), cl.i(), cl.l(), !cl.writeall());
      unitGen.processSubjects();
      cout << "*******Units done*******" << endl; 
      cout << "******Guide generated*******" << endl;
      return 0;
   }
   catch( ... ) {
      cerr << "Exception catched\n";
      return 1;
   }
};