File: actiontest.cpp

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/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/


#include "../actions/moveunitcommand.h"
#include "../loaders.h"
#include "../itemrepository.h"
#include "unittestutil.h"


void testActions() 
{
   auto_ptr<GameMap> game ( startMap("unittest-movement.map"));
   
   Vehicle* veh = game->getField(0,0)->vehicle;
   assertOrThrow( veh->getMovement() == 100 );
   
   
   move(veh, MapCoordinate(0,1));   
   move(veh, MapCoordinate(1,2));   
   move(veh, MapCoordinate(1,3));   
   move(veh, MapCoordinate(2,4));   
   move(veh, MapCoordinate(2,5));   
   move(veh, MapCoordinate(3,6));   
   move(veh, MapCoordinate(3,7));   
   move(veh, MapCoordinate(4,8));   
   move(veh, MapCoordinate(4,9));   
   move(veh, MapCoordinate(5,10));   
   
   for ( int i = 0; i < 5; ++i )  {
      ActionResult res = game->actions.rerun( createTestingContext( game.get() ) );  
      assertOrThrow( res.successful() );
   }
  
}