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/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "../actions/moveunitcommand.h"
#include "../loaders.h"
#include "../itemrepository.h"
#include "unittestutil.h"
void testActions()
{
auto_ptr<GameMap> game ( startMap("unittest-movement.map"));
Vehicle* veh = game->getField(0,0)->vehicle;
assertOrThrow( veh->getMovement() == 100 );
move(veh, MapCoordinate(0,1));
move(veh, MapCoordinate(1,2));
move(veh, MapCoordinate(1,3));
move(veh, MapCoordinate(2,4));
move(veh, MapCoordinate(2,5));
move(veh, MapCoordinate(3,6));
move(veh, MapCoordinate(3,7));
move(veh, MapCoordinate(4,8));
move(veh, MapCoordinate(4,9));
move(veh, MapCoordinate(5,10));
for ( int i = 0; i < 5; ++i ) {
ActionResult res = game->actions.rerun( createTestingContext( game.get() ) );
assertOrThrow( res.successful() );
}
}
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