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/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "../gamemap.h"
#include "../actions/attackcommand.h"
#include "../loaders.h"
#include "unittestutil.h"
void testAttack()
{
auto_ptr<GameMap> game ( startMap("unittest-attack.map"));
Vehicle* veh = game->getField(3,6)->vehicle;
assertOrThrow( veh != NULL );
assertOrThrow( veh->getMovement() == 100 );
attack( veh, MapCoordinate( 3,5) );
assertOrThrow( veh->getMovement() == 0 );
testCargoMovement( veh, 50 );
ActionResult res = game->actions.undo( createTestingContext( game.get() ) );
assertOrThrow( res.successful() );
assertOrThrow( veh->getMovement() == 100 );
testCargoMovement( veh, 100 );
Vehicle* mam = game->getField(4,4)->vehicle;
assertOrThrow( mam != NULL );
assertOrThrow( mam->getMovement() == 100 );
attack( mam, MapCoordinate( 3,5) );
assertOrThrow( mam->getMovement() == 100 );
testCargoMovement( mam, 100 );
Vehicle* v2 = game->getField(9,14)->vehicle;
assertOrThrow( v2 != NULL );
Vehicle* a2 = game->getField(9,17)->vehicle;
assertOrThrow( a2 != NULL );
attack( a2, MapCoordinate( 9, 14 ) );
assertOrThrow( game->getField(9,14)->vehicle == NULL );
res = game->actions.undo( createTestingContext( game.get() ) );
assertOrThrow( res.successful() );
assertOrThrow( game->getField(9,14)->vehicle != NULL );
}
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