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/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "../actions/moveunitcommand.h"
#include "../loaders.h"
#include "../itemrepository.h"
#include "unittestutil.h"
void testLoseMap()
{
auto_ptr<GameMap> game ( startMap("unittest-eventlose.map"));
Vehicle* veh = game->getField(5,4)->vehicle;
assertOrThrow( veh != NULL );
attack( veh, MapCoordinate( 6,6 ));
next_turn( game.get(), NextTurnStrategy_Abort(), NULL, -1 );
assertOrThrow ( game->actplayer == 2 );
}
void testEvents()
{
// testLoseMap();
}
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