1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
|
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "../gamemap.h"
#include "../loaders.h"
#include "objectconstructiontest.h"
#include "unittestutil.h"
#include "spfst.h"
#include "../actions/spawnobject.h"
#include "itemrepository.h"
void testObjectConstruction()
{
auto_ptr<GameMap> game ( startMap("unittest-objectconstruction.map"));
ObjectType* crystals = objectTypeRepository.getObject_byID( 2105 );
assertOrThrow( crystals != NULL );
ObjectType* road = objectTypeRepository.getObject_byID( 1 );
assertOrThrow( road != NULL );
MapCoordinate pos ( 4,8);
tfield* fld = game->getField( pos );
assertOrThrow( fld != NULL );
assertOrThrow( fld->checkForObject( crystals ) != NULL );
SpawnObject so ( game.get(), pos, 1 );
ActionResult res = so.execute( createTestingContext( game.get() ));
assertOrThrow( res.successful() );
assertOrThrow( fld->checkForObject( crystals ) == NULL );
assertOrThrow( fld->checkForObject( road ) != NULL );
res = so.undo( createTestingContext( game.get() ) );
assertOrThrow( res.successful() );
assertOrThrow( fld->checkForObject( crystals ) != NULL );
assertOrThrow( fld->checkForObject( road ) == NULL );
}
|