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/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "../actions/moveunitcommand.h"
#include "../actions/attackcommand.h"
#include "../loaders.h"
#include "../viewcalculation.h"
#include "../spfst.h"
#include "unittestutil.h"
void testView1()
{
auto_ptr<GameMap> game ( startMap("unittest-view1.map"));
Vehicle* radar = game->getField(0,4)->vehicle;
assertOrThrow( fieldvisiblenow(game->getField(3,5)) == false );
move( radar, MapCoordinate(1,4));
assertOrThrow( fieldvisiblenow(game->getField(3,5)) == true );
assertOrThrow( fieldvisiblenow(game->getField(4,3)) == false );
attack( game->getField(1,6)->vehicle, MapCoordinate( 3,5 ) );
assertOrThrow( fieldvisiblenow(game->getField(4,3)) == true );
ActionResult res = game->actions.undo( createTestingContext( game.get() ) );
assertOrThrow( res.successful() );
assertOrThrow( fieldvisiblenow(game->getField(4,3)) == false );
assertOrThrow( fieldvisiblenow(game->getField(3,5)) == true );
res = game->actions.undo( createTestingContext( game.get() ) );
assertOrThrow( res.successful() );
assertOrThrow( fieldvisiblenow(game->getField(3,5)) == false );
// now we are testing the view of the BLUE player
assertOrThrow( fieldvisiblenow(game->getField(0,15), 1) == true );
attack( game->getField(2,16)->vehicle, MapCoordinate( 0,13 ) );
assertOrThrow( fieldvisiblenow(game->getField(0,15), 1) == false );
res = game->actions.undo( createTestingContext( game.get() ) );
assertOrThrow( res.successful() );
assertOrThrow( fieldvisiblenow(game->getField(0,15), 1) == true );
}
void testView2()
{
auto_ptr<GameMap> game ( startMap("unittest-view2.map"));
Vehicle* spyplane = game->getField(5,2)->vehicle;
assertOrThrow( spyplane != NULL );
assertOrThrow( spyplane->damage == 0 );
assertOrThrow( fieldvisiblenow(game->getField(5,2),1 ) == false );
move( spyplane, MapCoordinate(5,18));
spyplane = game->getField(5,18)->vehicle;
assertOrThrow( spyplane != NULL );
assertOrThrow( spyplane->damage == 0 );
}
void testView()
{
testView1();
testView2();
}
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