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VehicleType {
Transportation {
EntranceSystemNum = 0
MaxLoadableUnits = 0
MaxLoadableUnitSize = 2147483647
MaxLoadableMass = 2147483647
CategoriesNOT =
} Transportation
Name = UnitTest VORTEX
Infotext = [Jammer units are one of the more important vehicles an army should
contain. As the name implies, Jammers can block enemy radars.
The advantage in this is a cover for the movements of the army,
along with protection against artillery. Jammers tend to get
destroyed a lot, since their field of jamming is small. InfoImage
= BananaJoe]
ID = 1000000051
SecondaryIDs =
View = 30
Jamming = 39
InfoImage =
MaxResourceProduction {
Energy = 0
Material = 0
fuel = 0
} MaxResourceProduction
ResourceExtractionEfficiency {
Material = 1024
Fuel = 1024
} ResourceExtractionEfficiency
StorageCapacity {
BImode {
Energy = 0
Material = 0
fuel = 1000
} BImode
ASCmode {
Energy = 0
Material = 0
fuel = 1000
} ASCmode
} StorageCapacity
MaxResearch = 0
NominalResearch = 0
MaxResearchpointsDefault = 0
DefaultProduction {
Energy = 0
Material = 0
fuel = 0
} DefaultProduction
CategoriesProduceable = default light_tracked_vehicle medium_tracked_vehicle heavy_tracked_vehicle light_wheeled_vehicle medium_wheeled_vehicle heavy_wheeled_vehicle trooper rail_vehicle medium_aircraft medium_ship building|turret|object light_aircraft heavy_aircraft light_ship heavy_ship helicopter hoovercraft
AutoHarvestObjects {
objects =
objectGroups =
Range = 0
MaxFieldsPerTurn = 2147483647
} AutoHarvestObjects
Construction {
VehiclesInternally =
ProductionEfficiency = 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000
} Construction
Description = jammer
Armor = 370
Picture = unittest-jammer.png
Height = ground_level
WaitForAttack = false
FuelConsumption = 12
Features = leaves_tracks
Movement = 0 0 0 70 0 0 0 0
Category = light_tracked_vehicle
MaxSurvivableStorm = 255
ResourceDrillingRange = 0
SelfRepairRate = 0
WreckageObject = 451
Transportation {
CargoMovementDivisor = 2.000000
} Transportation
Weight = 40
TerrainAccess {
terrain_any = Lowland Road Runway Hard_sand Soft_sand Ditch Frozen_water
terrain_all =
terrain_not = Swamp Large_rocks
terrain_kill = Shallow_water Water Deep_water Lava River
} TerrainAccess
Construction {
Buildings =
Vehicles =
Objects =
ObjectsRemovable =
ObjectGroupsBuildable =
ObjectGroupsRemovable =
UnitConstructionMoveCostPercentage = 50
UnitConstructionMinDistance = 1
UnitConstructionMaxDistance = 1
} Construction
Weapons {
Number = 1
Weapon0 {
Type = machinegun shootable
targets = floating ground_level
shotFrom = floating ground_level
MaxRange = 10
MinRange = 10
Ammo = 4
Punch@MaxRange = 20
Punch@MinRange = 20
Sound =
LaserRechargeRate = 0
laserRechargeCost {
Energy = 0
Material = 0
fuel = 0
} laserRechargeCost
ReactionFireShots = 0
HitAccuracy {
d6 = 0
d5 = 0
d4 = 0
d3 = 0
d2 = 0
d1 = 0
0 = 100
u1 = 80
u2 = 0
u3 = 0
u4 = 0
u5 = 0
u6 = 0
} HitAccuracy
WeaponEffectiveness {
light_tracked_vehicle = 80
medium_tracked_vehicle = 65
heavy_tracked_vehicle = 50
medium_wheeled_vehicle = 90
heavy_wheeled_vehicle = 80
trooper = 130
rail_vehicle = 60
medium_aircraft = 90
medium_ship = 60
building|turret|object = 50
heavy_aircraft = 80
light_ship = 80
heavy_ship = 50
helicopter = 90
hoovercraft = 90
} WeaponEffectiveness
name =
} Weapon0
} Weapons
AIJobOverride = undefined
MovementSound = tracked_ext_s.ogg
KillSound =
HeightChangeMethodNum = 0
TechAdapterRequired = UnitTestVortex
RequireAllListedTechAdapter = true
ConstructionCost {
Energy = 10590
Material = 8863
fuel = 0
CalculationMethod = manual
} ConstructionCost
guideSortHelp = 525 307 0 0 1 0 0 0 0 0
JumpDrive {
Height =
consumption {
Energy = 0
Material = 0
fuel = 0
} consumption
terrain_any = Shallow_water Lowland Swamp Forest High_mountains Road Railroad Harbour Runway Pipeline Buried_pipeline Water Deep_water Hard_sand Soft_sand Track_possible Small_rocks Mud Snow Deep_snow Mountains Very_shallow_water Large_rocks Lava Ditch Hillside Turret_foundation Morass Installation Pack_ice River Frozen_water bridge lava_barrier spaceport beacon fire
terrain_all =
terrain_not =
terrain_kill =
MaxDistance = 2147483647
} JumpDrive
ObjectsLayedByMovement = 7
} VehicleType
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