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/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include <iostream>
#include "ai-service1.h"
#include "../loaders.h"
#include "unittestutil.h"
#include "../turncontrol.h"
#include "../gamemap.h"
void testAiService1()
{
auto_ptr<GameMap> game ( startMap("unittest-ai-refuel1.map"));
Vehicle* veh = game->getField(2,10)->vehicle;
assertOrThrow( veh != NULL );
assertOrThrow( veh->damage == 0 );
next_turn( game.get(), NextTurnStrategy_Abort(), NULL, -1 );
assertOrThrow( veh->damage > 0 );
int damage = veh->damage;
/* the ammo of the attacking unit is exhausted.
The AI should service it with the service unit nearby */
next_turn( game.get(), NextTurnStrategy_Abort(), NULL, -1 );
next_turn( game.get(), NextTurnStrategy_Abort(), NULL, -1 );
assertOrThrow( veh->damage > damage );
}
void testAiService2()
{
auto_ptr<GameMap> game ( startMap("unittest-ai-refuel2.map"));
Vehicle* veh = game->getField(4,6)->vehicle;
assertOrThrow( veh != NULL );
assertOrThrow( veh->getResource( Resources(0,0,100)).fuel <= 1 );
next_turn( game.get(), NextTurnStrategy_Abort(), NULL, -1 );
next_turn( game.get(), NextTurnStrategy_Abort(), NULL, -1 );
assertOrThrow( veh->getResource( Resources(0,0,100)).fuel >= 100 );
}
void testAiService()
{
testAiService1();
testAiService2();
}
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