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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#ifndef ChangeDiplomaticStateH
#define ChangeDiplomaticStateH
#include "command.h"
#include "../player.h"
//! cancels the research on the current technology, losing all research points
class ChangeDiplomaticState : public GameAction {
private:
int fromPlayer;
int towardsPlayer;
int queued;
int oldState;
DiplomaticStates newState;
ChangeDiplomaticState( GameMap* map ) : GameAction( map ) {};
template<class Child> friend GameAction* GameActionCreator( GameMap* map);
protected:
GameActionID getID() const;
ASCString getDescription() const;
ActionResult runAction ( const Context& context );
void readData ( tnstream& stream );
void writeData ( tnstream& stream ) const;
ActionResult undoAction( const Context& context );
public:
/**
\param queue : 0 = no queue, -1 = remove entry from queue , +1 = add entry tro queue
*/
ChangeDiplomaticState( Player& fromplayer, Player& towardsPlayer, int queue, DiplomaticStates newState );
ASCString getCommandString() const ;
};
#endif
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