1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137
|
/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include "spawnmine.h"
#include "action-registry.h"
#include "../vehicle.h"
#include "../gamemap.h"
SpawnMine::SpawnMine( GameMap* gamemap, const MapCoordinate& position, MineTypes mineType, int owner, int strength )
: GameAction( gamemap ), pos(position)
{
this->type = mineType;
this->owner = owner;
this->strength = strength;
stackPosition = -1;
mapNetworkIdCounterAfter = -1;
mapNetworkIdCounterBefore = -1;
}
ASCString SpawnMine::getDescription() const
{
return "Spawn mine at position " + pos.toString();
}
static const int mineDataVersion = 2;
void SpawnMine::readData ( tnstream& stream )
{
int version = stream.readInt();
if ( version < 1 || version > mineDataVersion )
throw tinvalidversion ( "SpawnMine", mineDataVersion, version );
type = (MineTypes) stream.readInt();
pos.read( stream );
owner = stream.readInt();
strength = stream.readInt();
stackPosition = stream.readInt();
if ( version >= 2 ) {
mapNetworkIdCounterBefore = stream.readInt();
mapNetworkIdCounterAfter = stream.readInt();
}
};
void SpawnMine::writeData ( tnstream& stream ) const
{
stream.writeInt( mineDataVersion );
stream.writeInt( type );
pos.write( stream );
stream.writeInt( owner );
stream.writeInt( strength );
stream.writeInt( stackPosition );
stream.writeInt( mapNetworkIdCounterBefore );
stream.writeInt( mapNetworkIdCounterAfter );
};
GameActionID SpawnMine::getID() const
{
return ActionRegistry::SpawnMine;
}
ActionResult SpawnMine::runAction( const Context& context )
{
MapField* fld = getMap()->getField(pos);
if ( !fld )
return ActionResult( 21002, pos );
mapNetworkIdCounterBefore = getMap()->idManager.unitnetworkid;
bool result = fld->putmine( owner, type, strength );
mapNetworkIdCounterAfter = getMap()->idManager.unitnetworkid;
if ( result ) {
stackPosition = fld->mines.size();
return ActionResult(0);
} else
return ActionResult(21600);
}
ActionResult SpawnMine::undoAction( const Context& context )
{
MapField* fld = getMap()->getField(pos);
if ( !fld )
return ActionResult( 21002, pos );
if ( fld->mines.size() != stackPosition )
return ActionResult(21601);
if ( getMap()->idManager.unitnetworkid != mapNetworkIdCounterAfter )
return ActionResult( 21605 );
getMap()->idManager.unitnetworkid = mapNetworkIdCounterBefore;
fld->mines.pop_back();
return ActionResult(0);
}
ActionResult SpawnMine::verify()
{
if ( getMap()->idManager.unitnetworkid != mapNetworkIdCounterAfter )
return ActionResult( 21605 );
return ActionResult(0);
}
namespace {
const bool r1 = registerAction<SpawnMine> ( ActionRegistry::SpawnMine );
}
|