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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.org
Copyright (C) 1994-2010 Martin Bickel
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#include "actionwidget.h"
#include "../widgets/vehicletypeimage.h"
#include "../gamemap.h"
#include "../actions/unitcommand.h"
#include "../itemrepository.h"
ActionWidget::ActionWidget( PG_Widget* parent, const PG_Point& pos, int width, const Command& action, GameMap* map )
: SelectionWidget( parent, PG_Rect( pos.x, pos.y, width, fieldsizey )), act( action )
{
int offset = 0;
const UnitCommand* uc = dynamic_cast<const UnitCommand*>(&action);
if ( uc != NULL && uc->getUnitTypeID() > 0 ) {
VehicleType* vt = vehicleTypeRepository.getObject_byID( uc->getUnitTypeID() );
if ( vt ) {
PG_Widget* w = new VehicleTypeImage( this, PG_Point( 25, 0), vt, map->getCurrentPlayer() );
offset += w->Width() + 5;
}
}
PG_Label* lbl1 = new PG_Label( this, PG_Rect( 25 + offset, 0, Width()-30, Height() ), action.getDescription() );
lbl1->SetFontSize( lbl1->GetFontSize() -2 );
SetTransparency( 255 );
};
ASCString ActionWidget::getName() const
{
return act.getDescription();
};
vector<MapCoordinate> ActionWidget::getCoordinates() const
{
return act.getCoordinates();
}
void ActionWidget::display( SDL_Surface * surface, const PG_Rect & src, const PG_Rect & dst )
{
}
;
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