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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#ifndef ALLIANCESETUP_H
#define ALLIANCESETUP_H
#include <map>
#include <pgscrollwidget.h>
#include "../gamemap.h"
class AllianceSetupWidget : public PG_ScrollWidget {
GameMap* actmap;
bool allEditable;
struct PlayerWidgets {
PG_LineEdit* name;
PG_DropDown* type;
int pos;
};
public:
enum DiplomaticTransitions { SNEAK_ATTACK, TO_WAR, TO_TRUCE, TO_PEACE, TO_PEACE_SV, TO_ALLIANCE };
protected:
vector< vector< DiplomaticTransitions > > stateChanges;
vector< vector< DiplomaticStates > > states;
typedef map<int,PG_Widget*> DiplomaticWidgets;
DiplomaticWidgets diplomaticWidgets;
vector<PlayerWidgets> playerWidgets;
int linearize( int actingPlayer, int secondPlayer );
void setState( DiplomaticStates s, int actingPlayer, int secondPlayer );
DiplomaticStates& getState( int actingPlayer, int secondPlayer );
public:
class ApplyStrategy {
public:
virtual void sneakAttack ( GameMap* map, int actingPlayer, int towardsPlayer ) = 0;
virtual void setState ( GameMap* map, int actingPlayer, int towardsPlayer, DiplomaticStates newState ) = 0;
virtual ~ApplyStrategy(){};
};
AllianceSetupWidget( GameMap* gamemap, ApplyStrategy* applyStrategy, bool allEditable, PG_Widget *parent, const PG_Rect &r, const std::string &style="ScrollWidget" );
void Apply();
~AllianceSetupWidget();
private:
ApplyStrategy* strategy;
};
class DirectAllianceSetupStrategy : public AllianceSetupWidget::ApplyStrategy {
virtual void sneakAttack ( GameMap* map, int actingPlayer, int towardsPlayer );
virtual void setState ( GameMap* map, int actingPlayer, int towardsPlayer, DiplomaticStates newState );
};
/** runs the Alliance-Setup dialog.
\returns if the view should be recalculated
*/
bool setupalliances( GameMap* actmap, AllianceSetupWidget::ApplyStrategy* strategy, bool supervisor = false );
#endif
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