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/*
This file is part of Advanced Strategic Command; http://www.asc-hq.de
Copyright (C) 1994-2010 Martin Bickel and Marc Schellenberger
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#ifndef editgameoptionsH
#define editgameoptionsH
#include "../gameoptions.h"
#include "../paradialog.h"
#include "../gamemap.h"
extern void editGameOptions ( bool mainApp = true );
class GetVideoModes {
public:
typedef vector<ASCString> VList;
typedef pair<int,int> ModeRes;
private:
SDL_Rect **modes;
VList list;
vector <ModeRes > listedmodes;
static bool comparator( const ModeRes& a, const ModeRes& b );
public:
GetVideoModes();
VList& getList() { return list; };
int getx( int index );
int gety( int index );
int findmodenum( int x, int y );
ModeRes getBest();
};
#endif
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