File: editgameoptions.h

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/*
     This file is part of Advanced Strategic Command; http://www.asc-hq.de
     Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger
 
     This program is free software; you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by
     the Free Software Foundation; either version 2 of the License, or
     (at your option) any later version.
 
     This program is distributed in the hope that it will be useful,
     but WITHOUT ANY WARRANTY; without even the implied warranty of
     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     GNU General Public License for more details.
 
     You should have received a copy of the GNU General Public License
     along with this program; see the file COPYING. If not, write to the 
     Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
     Boston, MA  02111-1307  USA
*/


#ifndef editgameoptionsH
#define editgameoptionsH

#include "../gameoptions.h"
#include "../paradialog.h"
#include "../gamemap.h"


extern void editGameOptions ( bool mainApp = true );

class GetVideoModes {
   public:
      typedef vector<ASCString> VList;
      typedef pair<int,int> ModeRes;
   private:
      SDL_Rect **modes;
      VList list;

      vector <ModeRes > listedmodes;
     
      static bool comparator( const ModeRes& a, const ModeRes& b );

   public:
      GetVideoModes();

      VList& getList() { return list; };

      int getx( int index );
      
      int gety( int index );

      int findmodenum( int x, int y );
      
      ModeRes getBest();
    
};


#endif